Značka: P2E

Bandai Namco, SEGA among gaming giants eyeing blockchain gaming

Japanese gaming giants are positioning for mainstream blockchain game adoption, and will not be swayed by the section of gamers that are against crypto and nonfungible tokens (NFTs), an exec from the Oasys blockchain project told Cointelegraph. Speaking to Cointelegraph at the 2022 Tokyo Games Show last week, Oasys Representative Director Ryo Matsubara emphasized that the project’s big-name partners such as Bandai Namco, Sega and Square Enix are not just jumping on the crypto bandwagon —there’s a long-term vision for blockchain-based Play-to-Earn (P2E) gaming: “We have a shared vision about blockchain at the executive level. They don’t [want to] change that policy. They really understand the future adoption of blockchain. They’re not thinking about, you know, just the revenue, they want to create the next future [of gaming].” Bandai Namco has developed beloved titles such as Tekken and Pac-Man, Sega’s most famous title is generally seen as Sonic the Hedgehog, while Square Enix is the developer of the widely popular Final Fantasy franchise.Questioned whether these companies are looking to integrate blockchain tech with their current gaming franchises, Matsubara suggested that they are initially looking at developing brand new blockchain games instead.He noted that as this is a completely “new model” of gaming, it needs more time to mature before these big companies will look at broader blockchain integrations with traditional games. “When the model is fixed, becomes sustainable and successful, then strong [popular] IP will be added,” he said.Looking at what needs to be improved in blockchain gaming, Matsubara noted that a “big problem” so far is that many projects are too dependent on the price of in-game tokens. As a result, there is more demand for “speculation” rather than the gameplay itself. He went on to note that there will be an “adjustment” over time as projects work to develop genuine hype for the games themselves, most likely by improving the overall gaming experience. Related: Japanese gov’t issues NFTs to reward local authorities’ workThis echoed similar sentiments to the lead community manager at Australia-based game developer and Animoca Brands subsidiary Blowfish Studios Luke Sillay, who was also at the event. During an interview with Cointelegraph, Sillay emphasized that more people want games that are actually “fun to play” rather than just a hustle to earn tokens. Oasys’ proof-of-stake blockchain is geared directly towards gaming and is tentatively set for an official mainnet launch in the remaining months of this year. Matsubara also hinted that games from its big-name partners will likely be announced next year. Looking outside Japan, major western gaming companies such as Fortnite developers Epic Games have increased exposure to blockchain gaming of late. Last week the Epic Games store listed a new free-to-play NFT game called Blankos Block Party by Mythical Games. The move follows comments from Epic Games CEO Tim Sweeney in July, in which he stated that his company “definitely” wouldn’t follow Microsoft’s Minecraft in banning NFT integrations in games.

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Gamers want fun, not a grind fest for tokens — Animoca subsidiary

Blockchain-based games need to spend more time actually being “fun to play” rather than developing flashy tokenomics, an Animoca Brand-owned blockchain game developer told Cointelegraph.Speaking to Cointelegraph on the first day of the 2022 Tokyo Games Show, Luke Sillay, the lead community manager at Australia-based game developer Blowfish Studios said that far too many blockchain games have put the focus on in-game rewards and tokenomics rather than gameplay. “You can see from a lot of other blockchain games that they’re not actually fun to play. Like, yes, you have potential to earn quite a significant amount of token and you get a good return on investment most of the time. But generally speaking, they’re not that fun, right?”Sillay said that generally, many of these games have simplistic game modes that are built around earning, rather than pure enjoyment, and have therefore failed to grasp the attention of traditional gamers thus far.According to data from DappRadar, the most popular blockchain games in terms of active users over the past 30 days are Gameta, Alien Worlds, and Solitaire Blitz with one million, 814,000, and 652,760 users, respectively. The figures show significant interest in the games but pale in comparison to popular traditional games. Sillay said games should primarily be “fun to play” and attractive to look at, stating: “Our kind of thought is that if it’s fun to play and it’s attractive to look at, people want to play it.”Blowfish Studios is an Australian video game developer that was acquired by Animoca Brands for around $6.6 million in July 2021. As part of the acquisition, Animoca has guided Blowfish from Web2 to Web3 gaming, with NFT game Phantom Galaxies (currently in Beta) being the company’s main focus. 2022 Tokyo Games Show Questioned on the type of games that would work best with NFTs and P2E integration, Sillay highlighted free-to-play giants such as Riot’s League of Legends and Epic Games’ Fortnite which already have internal markets built into them. He noted that these types of games generally attract die-hard fans because they are fun to play, and continually update and improve the experience over time. This leads to people who play for multiple years and happily spend money to purchase products such as new character skins. “Say like League of Legends and Fortnite with your skins and stuff like that […] If you can play and enjoy something for a really long time, you know, and then you drop it, in a year or two in, you don’t really have much to show for it. But if you do that with blockchain, you can potentially sell all the assets you’ve earned,” he said. Sillay went on to note that there are some barriers to entry in blockchain games that may be putting some people off, and that if the onboarding process can be ironed out this could attract new users. “It’s a very daunting thing trying to learn about this whole new technology, creating a wallet etc, and there are so many words in blockchains that mean completely different things,” he said. Sega Booth: Tokyo Games ShowPhantom Galaxies is an open-world mecha-robot shooter game expected to have an official early access launch in Q4 2022. Its in-game NFTs have already seen a high level of demand, with more than 517,000 owners of its Origin Collection according to OpenSea. The project also concluded a private NFT sale in May that fetched an estimated $19.3 million. Related: Animoca confirms $110M round led by Temasek, plans new acquisitionsAt this stage, Phantom Galaxies requires just one NFT to get started, making it a relatively straightforward process to get involved. “Then the rest is actually at the moment just like a traditional game basically,” Sillay said.

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Function over fun? Analyst says P2E games don’t need to be ‘fun’ to retain users

Play-to-earn (P2E) blockchain-based games gathered investors’ attention in late 2021, with Axie Infinity leading the pack with over 2 million active users. In P2E games, players are awarded tokens or nonfungible token assets (NFTs) as they progress throughout the game. These digital assets can be sold using marketplaces and cryptocurrency exchanges, generating income in a decentralized manner.However, there is a large discrepancy between P2E and traditional PC and console gaming experiences. In that sense, crypto games are a couple of decades behind due to the restrictions imposed by blockchain technology. Yes, most crypto games lack a decent user experienceAlthough the promise of AAA-level crypto games eventually developing exists, so far, most of the launches gravitate toward digital trading card battles, decentralized finance disguised as role-playing games, and collectibles. Unsurprisingly, crypto games critics focus on the lack of fun, or a comparable user experience versus the traditional market, as pointed out by analyst Udi Wertheimer.“ayyy what are you doing tonight let’s play the new crypto game together!”said no one everbecause crypto games aren’t funand also don’t exist— udiverse (@udiWertheimer) August 2, 2022According to Anton Link, the CEO of NFT renting and leasing protocol Unitbox Protocol:Unlike most Web2 titles, fun is not what play-to-earn gamers aim for. Their main goal is to make a profit and be the first to gain new valuable experience that they can effectively use as a guild or cybersports team member to monetize their time.In terms of adoption, the traditional gaming industry beats the movies and TV entertainment by a large margin. A recent report from Newzoo suggested that the video games market will reach $200 billion in 2022, a 5.4% increase year-over-year. In addition, the report states that the gaming segment entices 3 billion players, far higher than the estimated 320 million crypto users worldwide.Even if Wertheimer’s remarks are correct, meaning the demand for crypto games will remain sluggish, capturing a mere 0.5% of this segment equates to 16 million users. Moreover, there’s nothing impeding someone from seeking some form of revenue in P2E and, separately, enjoying traditional games on consoles, PCs and mobile apps.In regards to the potential expanding P2E user base, Anton Link, the Unitbox Protocol CEO said:I think NFT blockchain games and the GameFi sector will be the key drivers of the industry in the next few years – and will also become a vehicle for the mass transition of new users to the crypto industry through new NFT-based DeFi products.There’s a considerable difference between collectible NFTs and in-game avatars, armors, weapons, land, and spaceships. Likely the prejudice against P2E games comes from the 67% decline in NFT trading volume from May 2021 to July 2021, according to data from DappRadar. Furthermore, Axie Infinity has been plagued by a massive $600 million Ronin bridge hack on March 29.DeFi-focused games could generate income for manyThere’s plenty of valid criticism for the crypto gaming industry, and forcing users to buy items or tokens sits near the top of this list of complaints. However, one should note that the multiple decentralized finance (DeFi) applications are disguised as games, such as “DeFi Kingdoms,” “Farmers World” and “Sunflower Land.” In these cases, expecting free compensation without any initial investment would be weird.Despite the challenges in onboarding users and creating sustainable in-game economies with sufficient incentives, Link explained that, “It will only be a matter of time before institutions start lending against NFTs.”He elaborated with: Once the institutional lending infrastructure is in place, we expect the demand for NFTs to rise as well, as institutional money can flood into the country due to the additional utility that comes from securing their NFTs.Maybe, in the near future, players will no longer have to buy digital monsters and spaceships before adventuring in P2E. Even though there’s valid criticism for the crypto gaming industry, a 10x increase in active players to 16 million is not far-fetched. More importantly, this growth and the new models supporting it do not need the same user experience provided by traditional games that don’t require interaction with blockchains.The views and opinions expressed here are solely those of the author and do not necessarily reflect the views of Cointelegraph. Every investment and trading move involves risk. You should conduct your own research when making a decision.

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34% of gamers want to use crypto in the Metaverse, despite the backlash

Despite a backlash from a vocal part of the gaming community, a new survey has revealed one-third of gamers have expressed interest in using crypto in the Metaverse.And more gamers than not believe the Metaverse will have a positive impact on gaming. The survey was published on July 13 by institutional software developer Globant. It was conducted by YouGov and polled 1,000 adult PC, console and/or mobile gamers last month, with 34% of respondents indicating an interest in conducting crypto transactions in Metaverse. The concept of play-to-earn (P2E) in the Metaverse is also relatively well received by gamers, with 40% of respondents stating that they are “interested in pursuing a mix of both the ‘playing’ and ‘earning’ aspects of the Metaverse.” While 11% indicated they are more interested in earning, and 49% stated they are only interested in playing. More than half (53%) of respondents also stated that they would happily work in virtual game worlds if they were able to earn digital currency from their labor. In terms of NFTs, 16% of gamers stated that they have purchased at least one in the past, however it was unclear whether they were gaming related NFTs. More than half (52%) of gamers believe the Metaverse will change the video game industry and “a plurality of 41% think that the Metaverse will have a positive impact on the industry (vs. 25% who disagree).” Notably however, despite 40% of respondents associating blockchain tech with Metaverse, only one blockchain-native platform made the list of the most recognized Metaverse brands. The most recognized is Meta at 73%, followed by Fortnite creators Epic Games at 27%, Roblox at 21%, Ethereum-based The Sandbox at 15%, and Pokemon Go developers Niantic at 10%. Some die-hard gamers have voiced distaste for crypto and NFTs on numerous occasions, often in response to major companies and brands announcing such integrations into their product lines. They criticize the environmental impact of the technology, suggest that it negatively impacts the gaming experience, but the core rationale appears to be a belief companies are just looking for cash grabs in a similar vein to the controversial in-game microtransactions. Related: NFT volume sees yearly low in June, but first-time buyers remain consistentRecently video game developer Mark Venturelli launched an attack on NFTs during Brazil’s International Games Festival in a presentation titled “Why NFTs are a nightmare.” Venturelli argued that the introduction of speculative economic activity via NFTs will end up ruining the experience for people who just want to play games for fun, as “organized groups” will take over as they work to profit at scale.

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Volumes surge 205% in Axie revival as co-founder claims project is 'healing'

Play-to-earn (P2E) Metaverse game Axie Infinity appears to be on the mend, with its NFT sales volume pumping 205% over the past seven days. The project’s co-founder Jeff Zirlin echoed such sentiments via Twitter on July 8, after he stated that the project was “healing” in reference to the strong adoption of NFT land staking, the Ronin bridge being back up, and a notable uptick of game downloads and NFT sales. 22,000 Axies sold in the last 24 hours. Was at 7,000 a few weeks ago.Origin growing quickly with the new Alpha Season. 4,600 downloads yesterday.Bridge is up. Land (90% staked) is emitting AXS.Nature is healing. pic.twitter.com/AdNzi8x4cb— The Jiho.eth (@Jihoz_Axie) July 7, 2022According to data from CryptoSlam, Axie infinity generated $1.3 million worth of sales over the past seven days from a total of 23,100 buyers, marking a 205% increase for the week. One of the contributing factors to the sudden increase appears to be the surging appetite for Axie Infinity land NFTs following the launch of staking support on July 4. The staking feature enables land owners to earn weekly rewards in the game’s native AXS token. At the time of writing, roughly 91% of the 16,794 circulating supply has been staked, according to data from the Ronin Chain explorer. The project also launched the second phase of upgrades to its new game mode this month dubbed “Origin,” which had 600,000 sign-ups as of mid-June. The game is in early access mode ahead of an eventual global launch, and it enables users to collect, trade, and battle each other with their playable Axie monster NFTs. The upgrades were said to have fixed a host of bugs in-game. The increasing NFT sales volume is likely due to the Ronin bridge relaunching on June 28. The bridge is a sidechain built for Axie Infinity which enables users to transfer assets between the game and the Ethereum mainnet. However, it had been offline since late March following the infamous $600 million hack. Despite this, the 205% surge in volume over the past week only places Axie Infinity as the 18th highest selling NFT project within that time frame, a far cry from its chart-topping days in late 2021. The Axie Infinity eco-system has suffered from a long downward trend since it peaked in interest in November. That month saw the project generate a whopping $753.9 million worth of NFT sales, while its native AXS token hit an all-time high (ATH) of $164.90. As of June, its NFT sales for the month totaled just $3.1 million, while AXS is down 91.4% from its ATH to trade at $14.18 at the time of writing. Axie Infinity NFT sales volume: CryptoSlamWith player retention and gaming longevity being seen as crucial issues for the project, the Axie Infinity team has been exploring ways to expand the ecosystem of late. Related: Play-to-Earn vs. Move-to-Earn explainedIn a July 9 blog post, the Axie Infinity team noted that its vision is to create an “entire gaming universe” with comprehensive lore similar to iconic series such as Star Wars, Final Fantasy, or the Lord of the Rings.As part of the push, the team will be rolling out content focused on building up the story behind the game’s fictitious world, “Lunacia,” in partnership with gaming-focused decentralized autonomous organization (DAO) Strider. The team also stated that it recently launched three new programs aimed at fostering community growth called the “Lunacian Codes, the Creator Program, and a fellowship collaboration.” The first two focus on rewarding users via referrals and content creation, while the latter provides funding for 200 fellowships as part of a creator academy.

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Twitch co-founder raises $24M for Web3 gaming firm Metatheory

Web3 gaming and entertainment company Metatheory founded by Twitch co-founder Kevin Lin has raised $24 million in a Series A funding round on Monday.The round was led by crypto capital venture firm Andreessen Horowitz (a16z), with participation from Pantera Capital, the venture arm of the FTX cryptocurrency exchange, FTX Ventures, and other venture firms, according to the announcement.Metatheory was launched in November 2021 around one year after Lin left Twitch, where he wrote in a Medium article at the time that he was creating the gaming company and also a blockchain game called DuskBreakers. Lin was quoted in this week’s announcement as saying:“Building immersive digital experiences has always been a passion of mine, and after stepping away from Twitch to explore what’s next in the industry, I truly believe blockchain will open the door to even more possibilities and have a major impact in the gaming, storytelling and community building space.”ICYMI: Today we’re excited to announce a $24M Series A Round in Metatheory, our parent company. A big TY to: @a16z@PanteraCapital@FTX_OfficialBreyer Capital @jimihendrixlive@MeritCircle_IO@Globalcoinrsrch@Sfermion_@daedalus_angels@dragonfly_cap@rechargecapital— DuskBreakers (@DuskBreakers) May 16, 2022DuskBreakers was released in December 2021 with the art designed by the former lead illustrator at Twitch. The Ethereum-based game implemented a “play-to-mint” model for its first 10,000 nonfungible tokens (NFTs). Those looking to grab an NFT have to play an arcade-type game to validate their entry onto a whitelist.The DuskBreakers team plans to release comics and animations to continue its storyline, andditional NFTs and content are in the works at Metatheory with a play-to-earn game set for launch in the fourth quarter of 2022.Related: How blockchain games create entire economies on top of their gameplay: ReportLin is not the only Twitch co-founder with an interest in gaming NFTs. In December 2021 Justin Kan, another co-founder of Twitch, launched the Fractal NFT marketplace which focuses on blockchain gaming tokens saying that “NFTs are the future of gaming.”Blockchain gaming is gaining interest from titans of the traditional gaming industry. Most recently, Square Enix revealed in its earnings report that it will expand NFTs into more of its games in 2022.Microsoft’s CEO said the development of metaverse platforms was a key reason for the $69 billion acquisition of gaming giant Activision Blizzard and Sega is looking to integrate cloud technology NFTs as part of its new Super Game project, which connects its different games to each other.

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Solana price up 50% in two weeks, but here's why $120 will be hard to crack

Solana (SOL) continued its two-week uptrend on March 30, rising in part owing to its integration with OpenSea, the world’s biggest nonfungible token (NFT) by volume. SOL price rises to multi-week highsSOL’s price gained 4.5% in the past 24 hours to around $117 per token, its best level since Feb. 11, 2022. The coin’s latest move upside pushed its two-week paper returns to over 50%. Nonetheless, SOL/USD is still down 30% on a year-to-date timeframe, risking pullback as the price tested its 200-day exponential moving average (200-day EMA; the blue wave) near $120 as resistance.SOL/USD daily price chart. Source: TradingViewThe 200-day EMA coincided with the 0.236 Fib line of the Fibonacci retracement graph — drawn from $266-swing high to $75-swing low. This adds another layer of selloff risks near $120, which will likely prove to be a hard level to break. SOL NFT transactions hit record highOpenSea’s decision to integrate Solana’s NFTs into its marketplace on Tuesday might have boosted SOL’s price. The rally also coincided with Solana-based NFT marketplaces recording their best day in terms of volumes and transactions on March 29, according to data from Dune Analytics. The total number of transactions executed across these Solana platforms crossed 57,000. Meanwhile, their net valuation came out to be around 136,000 SOL, approximately $15.2 million at today’s price, making it the largest daily transaction volume observed inside Solana’s NFT ecosystem to date.Solana NFT daily transaction volume. Source: Dune AnalyticsInterestingly, Magic Eden processed about 80% of the total reported transactions on March 29. The NFT marketplace, which recently raised $27 million in a Series A funding round led by Paradigm, has been consistently outperforming its peers across the Solana ecosystem since its launch in October 2021. But NFT sales volume downtrend remainsSolana NFT marketplaces have been underperforming in terms of sales volume despite witnessing growth in their transactional activity.The owner-to-owner NFT sales volume has dropped by more than 13% to $147.41 million in the past 30 days, according to data provided by CryptoSlam. Meanwhile, it has shed 30% compared to January’s $202.19 million figure.Solana sales volume. Source: CryptoSlamHowever, Solana is not alone with similar decline in NFT sales across other chains, noted Philip Gunwhy, partner at sports NFT marketplace Blockasset. He adds tha increased crypto regulations in the U.S. and China might have dampened the demand for NFTs as well.Related: OpenSea set to integrate Solana in April, further expanding the NFT ecosystemFor instance, Ethereum (ETH), the leading smart contract platform that hosts more than 90% of all the NFT volumes, witnessed a decline of nearly 38% in sales volumes in the last 30 days, almost thrice higher than Solana. Ethereum NFT sales volume and unique buyers. Source: CryptoSlamOther blockchain projects, including Avalanche (AVAX), Ronin, and Flow, also suffered 30%-60% drops in their NFT sales volume — in the same period.”Clearly, the level of sales is proportional to the number of users, which is currently decreasing in the majority of marketplaces,” Gunwhy explained.”NFT market correlates with investor sentiment rather than fundamental factors, this is a trend that we cannot ignore for the time being.”The views and opinions expressed here are solely those of the author and do not necessarily reflect the views of Cointelegraph.com. Every investment and trading move involves risk, you should conduct your own research when making a decision.

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YGG-backed Oasys blockchain hopes to take P2E gaming mainstream

The team behind the new gaming-focused proof-of-stake blockchain Oasys say that it’s been designed to increase mainstream play-to-earn (P2E) adoption.The Singapore-based firm (Oasys PTE. LTD) behind the new chain touts its scalability, eco-friendly PoS blockchain, “zero gas fee experience” and the portability of digital assets between different projects built on the blockchain as key drawcards for developers and users. The founding team includes a host of names from top crypto and gaming firms including Bandai Namco Research president and CEO Hajime Nakatani, Sega Corporation co-COO Shuji Utsumi, double.jump.tokyo CEO Hironobu Ueno, Thirdverse CEO Hironao Kunimitsu and Yield Guild Games (YGG) co-founder Gabby Dizon. The Oasys blockchain officially launched on Feb. 7 and has partnered initially with 21 gaming and Web3 tech companies to act as validators, with Dizon’s crypto gaming guild YGG signed on as one of the first. As part of the launch last week, Sega Corporation’s Utsumi highlighted the importance of building a scalable blockchain gaming ecosystem that also recognizes “the need to have an eco-friendly platform that takes into account important societal and cultural considerations.” The much debated environmental impacts of proof of work blockchains have been a bone of contention for many in the traditional gaming community, who have pushed back against several firms that have started to make moves into the NFT sector. Speaking with Cointelegraph, YGG co-founder Dizon echoed Utsumi’s environmental sentiments when he stated that: “For developers, there will always be trade-offs in choosing the right blockchain to build on and each one is focused on solving different challenges and optimizing certain features. Oasys is focused on improving user experience for gamers through scalability while also reducing environmental impact.”While Dizon was tight-lipped on any upcoming announcements or partnerships, the YGG co-founder stated that the Oasys team’s ties to Japan via its founders would help create “a gateway to the blockchain for major Japanese IP.”“Japan has always been a world leader in gaming and its cultural influence has had a huge impact in shaping the industry as we know it today,” he said. Related: Major crypto exchanges eye Asian market amid growing regulatory claritySpeaking on the blockchain gaming sector in general, Dizon bullishly predicted that the market could see more than a 7X increase on the 1.4 million active wallets that interacted daily with blockchain gaming apps as of late 2021.“Gaming is the best use case the world has ever seen for blockchain and I believe we will see 10 million wallets interacting with blockchain games before the end of this year,” he said. Oasys head of marketing Kokushi Hattori said that the company expects numerous mainstream gaming companies to launch P2E games in 2022, and its gaming blockchain was developed to be at the forefront of the “explosive growth” of the sector: “To realize that prediction, Oasys decided to lead rather than follow and optimize itself and its architecture to support mainstream adoption starting with gamers and ending with consumer users.” “In the near short term, our main focus will be to attract game developers, content creators and gamers to start building early adoption among the gaming community so gamers can connect, create and play within the Metaverse,” he added.

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Sega will likely not introduce NFTs for play-to-earn if 'perceived as simple money-making'

The leadership at video game firm Sega Corporation’s holding company has suggested that they may avoid nonfungible tokens in play-to-earn model games based on the response from users.In a Dec. 14 meeting of Sega Sammy Holdings’ CEO Haruki Satomi, senior executive vice president Koichi Fukazawa, and Sega Corporation president Yukio Sugino, the trio said they needed to “carefully assess” how to potentially introduce nonfungible tokens, or NFTs, into Sega titles to “mitigate the negative elements” and work within Japanese regulations. The executives cited “negative reactions” from users overseas rewarded in NFTs for gameplay.“In terms of NFT, we would like to try out various experiments and we have already started many different studies and considerations but nothing is decided at this point regarding [play-to-earn],” said Sega. “We will consider this further if this leads to our mission “Constantly Creating, Forever Captivating,” but if it is perceived as simple money-making, I would like to make a decision not to proceed.”The executives added that any rollout of NFTs in play-to-earn model games would “be better to work with partners on new technologies and domains […] rather than dealing with them in-house.” It’s unclear how the video game company intends to move forward with gauging user interest.Related: Play-to-earn games are ushering in the next generation of platformsThe Sega Corporation is a Japan-based game developer and a subsidiary of the Sega Group Corporation, which merged with the Sammy Corporation in 2004. The company has been behind many popular games since the introduction of Sonic the Hedgehog in the 1990s — Sega’s latest title in the series, Sonic Frontiers, is scheduled to be released in 2022. In April 2021, the company announced it planned to expand into NFTs through a partnership with game developer double jump.tokyo. 当社は、double jump .tokyo株式会社との協業による、ブロックチェーンの技術を活用したNFTデジタルコンテンツについて、2021年夏頃を目途に販売を開始します。https://t.co/b8pMW6dg9G pic.twitter.com/3idW6RI71z— セガ公式アカウント (@SEGA_OFFICIAL) April 27, 2021Should Sega move forward with using NFTs in play-to-earn model games, it would be joining a variety of gaming companies incorporating the technology. In March 2021, France-based game publisher Ubisoft launched One Shot League, a fantasy soccer game developed in collaboration with the Ethereum-based game Sorare.

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Fractal: 110K join Discord of Twitch founder’s new NFT gaming marketplace

Twitch co-founder Justin Kan launched a new blockchain gaming-focused NFT marketplace yesterday dubbed Fractal.Fractal’s Discord group has since amassed more than 111,000 members, despite only being announced two weeks ago. At the time of writing, it appears that the most significant sale on the platform so far was for a Baby Scoot NFT that went for 4 Solana (SOL) worth roughly $680. The Solana-based marketplace enables users to buy, trade and hold NFTs used in blockchain games. In an announcement made yesterday, the firm unveiled its first partnered blockchain games, including The Sandbox, Nyan Heroes, Caveworld and Genopets, to name a few. first of all: we are live https://t.co/y2yO4R7Ty2— fractal ❄️ (@fractalwagmi) December 30, 2021As part of the announcement, Kan labeled the 111,000 strong Fractal community as one of the “fastest-growing” in crypto and added that:”Durable digital assets through NFTs are the future of gaming. We’ve partnered with some of the most innovative gaming companies on the Solana blockchain to bring that future forward.””Players are excited about blockchain games and we’re excited about all the new experiences that will be enabled by them,” he added.In a separate blog post, Fractal also revealed that it would be airdropping 100,000 Fractal NFTs to its members, teasing that they may hold governance rights over the marketplace and in-game provide in-game benefits in the future. “Fractals will come with benefits both on the Fractal marketplace and within our community. Mysterious and powerful, their full potential is yet to be discovered. Perhaps in the future, they may grant special powers and abilities in your favorite blockchain-based games, or unlock the doors to exciting new worlds ripe for exploring,” the post reads. Fractal also hinted that it would eventually expand support to other blockchains, with Ethereum likely to be the next in line considering that The Sandbox metaverse project is built on the network. As it stands, users are currently able to connect Solana-friendly wallets such as Phantom and buy and sell any of the NFTs from Solana-based gaming projects. Related: Nifty News: Decentraland Times Square NYE party, Mutant Apes go bananasSpeaking with Cointelegraph, Wendy Huang the co-founder of Australian-based Nyan Heroes cited the strong team behind Fractal as a key reason behind the company’s decision to partner with the platform.“Fractal’s game-centric NFT marketplace has the potential to become the premier hub and aggregator for gamers and gaming communities. The strength of their founding team gives Nyan Heroes further confidence that they could grow into a Steam-like platform,” she said.

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