Značka: Decentraland

Norwegian gov’t agency opens metaverse office in collaboration with EY

The Brønnøysund Register Center, a Norwegian governmental agency, partnered with Big Four accounting firm Ernst & Young (EY) to step into the metaverse with a new virtual office location. The center is responsible for managing numerous public registers for Norway, along with systems for the government’s digital exchange of information. According to the announcement, the agency is choosing to create a metaverse location because the “future users of public services are there,” and it wants to connect with the younger generation that utilizes its services.Magnus Jones, Nordic innovation lead at EY, told Cointelegraph:“More and more authorities see a clear need of being present at the platforms where mainly younger generations are both for tax and legal purposes with regards to information.”The virtual office plans to offer information on crypto reporting to users via the Norwegian Tax Agency and information on how to start an enterprise from experts at the Brønnøysund Registers.Andreas Hamnes, a business developer at the Brønnøysund Registers, said if services continue to develop as they do now, it will contribute to increased alienation for generations who were “born digital.”Jones continued to say that it’s the next generation that is really building “DeFi-based landscapes,” and they often have no clue or lack knowledge of tax or legal implications. “That is why public authorities in Norway want to inform [them] about everything: from how you register a company, at what threshold VAT registrations arise, how to report your cryptos, etc.”EY also has a metaverse office location in Decentraland, following its many Web3 developments, which include multi-million-dollar investments in the development of its own blockchain suite. Related: Crypto ownership among Norwegian women doubles, mirroring global trendsThis development comes after worrisome claims were made about usership numbers in Decentraland. Initial reports claimed that there were only around 40 unique active wallets in the metaverse platform. These numbers were corrected by both DappRadar, the source of the data, and Decentraland. In the weeks following the incident, developers and investors in the metaverse spoke out with confidence that the metaverse is still very much a major part of the future of the internet. DappRadar’s Q3 report revealed that blockchain games and metaverse projects raised a cumulative $1.3 billion in that quarter alone. In the same time frame, the International Criminal Police Organization entered the metaverse with its own metaverse law enforcement.

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Ecosystem is bullish on the Metaverse, no matter what the numbers imply

An initial interpretation of DappRadar numbers on Oct. 11 reported extremely low engagement numbers for Decentraland, one of Web3’s most-hyped metaverses. The numbers shocked the community, as the platform has a current market evaluation of $1.2 billion.Shortly after the initial report broke, both DappRadar and Decentraland verified that the published number of less than 40 unique active wallets (UAW) was not an accurate representation of activity on the network. According to DappRadar’s tracker at the time of writing, UAW is just over 600.A DappRadar report following the incident revealed that blockchain games and metaverse projects raised a cumulative $1.3 billion in the third fiscal quarter. However if user engagement is low, what keeps investors coming back for more metaverse? Cointelegraph spoke with Decentraland, DappRadar and prominent metaverse investor Animoca Brands, to better understand what it is about the metaverse that keeps investors coming back. Robert Hoogendoorn, the head of content at DappRadar, highlighted that despite the plummet in both crypto token prices and trading volume in U.S. dollars (USD) for metaverse land, the actual number of trades only dropped by 11%. “This shows there’s still strong demand,” he says. Hoogendoorn also reiterated that participation in the metaverse goes far beyond just logging in. It is also decentralized autonomous organizations (DAO) activity and development teams leveraging each other’s open source software. “It’s not a one-way stream from business to consumer, but a web of entangled stakeholders, builders, creators, users, investors, organizers and so on.”Sam Hamilton, the creative director of the Decentraland Foundation, said it is obvious that the space is still young. He continued to say that it “might be shocking” but numbers aren’t stopping anyone from joining in this creative climate. Hamilton understands that many dismiss the metaverse as nothing more than “pointless entertainment,” but in reality developers are creating something much larger. “When you spend your days building something as massive and impactful as the metaverse, it becomes very hard to be short-sighted and merely care about numbers.”Yat Siu, co-founder and executive chairman of Animoca Brands, said negative responses to important technological shifts are nothing new but expects to see them shift as the technology itself ripens. Related: Food companies secure trademarks to enter metaverseSiu stressed that from an operational perspective, the decentralized metaverse is a better business model which is easier to both obtain capital and offer cool opportunities to consumers. However, from a user perspective he said it is even more important because products and services offer empowerment as never before. Non-fungible ownership presents new benefits from digital goods and data to “give users a stake and a voice in the products and services that they use.”“Blockchain is not simply a technological change but also one that enables socio-political change.”Siu is previously quoted saying that he believes GameFi will be the onboarding point for users into the metaverse. While some on crypto Twitter questioned the value of the metaverse, developers and investors have shown no hesitation in building out a digital universe. New tools and events are constantly being deployed to make the metaverse a more tangible experience.

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Metaverse trading volume plummeted 80% but hype hasn’t decreased

Third-quarter trading volume for the top 10 Metaverse projects may have fallen 80% compared to the second quarter, but analytics firm Dappradar suggests that interest in virtual worlds still remains.The Metaverse sector has been hit with a fair amount of negative press as of late, particularly around suggested low user activity across certain platforms, such as Decentraland and Meta — reports which they have refuted. DappRadar noted in an Oct. 20 report that while trading volumes have taken a sharp hit during Q3, the average number of NFT sales for these 10 projects only decreased by 11.55% compared to Q2. DappRadar explains that lower trading volumes could merely reflect decreasing asset prices and not necessarily lack of interest, noting that: “We consider this a bullish sign because it shows that the hype for these types of projects hasn’t decreased. Instead, the fall of cryptocurrency prices has affected the projects’ overall trading volume instead of a lack of interest.”A caveat to these sentiments however, is that eight of the top 10 Metaverse projects saw significant decreases in their NFT sales counts during Q3, with Yuga Labs’ Otherside seeing a 74% decrease for the quarter. The positive action was primarily driven by The Sandbox and former Minecraft-based platform NFT Worlds V2, which saw NFT sale count increases of 190% and 79% apiece. DappRadar attributed this to the hype surrounding The Sandbox’s Alpha Season 3 which offers a host of new gaming experiences and collectibles. While NFT Worlds V2 being booted off of Minecraft may have been seen as a “buying opportunity” as the value of its NFTs dropped by 90% in Q3. Virtual lands floor prices plummet Meanwhile, DappRadar’s report indicated that the floor prices for NFT land plots had decreased by 75% on average, which may have been one of the reasons why trading volumes had decreased by so much.Tanking floor prices: DappRadarWhile the value of any piece of real estate, virtual or otherwise, is subject to swings, “Metaverse real estate is currently very depreciated,” DappRadar stated, adding that the declining prices are in accordance with the broader bear market of the crypto sector. Related: Q&A: NFTs and metaverses will play a key role in gaming — as long as one key thing happensDappRadar was forced to defend its metaverse data last week, which had been interpreted to mean that platforms such as Decentraland had less than 40 daily active users.The firm alsnoted that its user data tool only tracks users’ interaction with a blockchain, usually in the case of transactions, and did not count “non-blockchain-based activities” such as non-spending users. The Sandbox tweeted on Oct. 10 that it had hit 39,000 daily active users, and 201,000 monthly active users over the previous 30 days. Decentraland also reported having 8,000 daily active users and 56,697 monthly active users as of Oct. 8.

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Spatial digital art exhibitions to level up metaverse experiences

In Decentraland’s third annual Metaverse Art Week held on Aug. 24–28, curators turned to new ways to utilize digital space to bring more interactive and true-to-life experiences of art. The metaverse world modeled its latest virtual festival after the real-life Biennale art event, which utilizes public space to display art. Visitors to the in-real-life (IRL) festival can walk around spacious pavilions and working parts of the city to engage with artists and brands outside of traditional gallery walls.Giovanna Graziosi Casimiro, the events and community producer for Decentraland, commented to Cointelegraph on this year’s design concept.“The core value of this year’s art week is to unframe the art in spatial experiences. For that, what we did is to repurpose public space in Decentraland.”In the digital world, art galleries and exhibitions aren’t new. Digital nonfungible token (NFT) art galleries have been implemented by companies like Spatial, and traditional art houses like Sotheby’s are active in hosting NFT art events. Sculpture exhibition from visual artist Nick Knight in Art Plaza in Decentraland Metaverse Art Week Source: Decentraland In Decentraland alone, there are six major art galleries hosted by big-name NFT marketplaces such as Rarible, SuperRare and KnownOrigin.What makes this event different is the way in which visitors interact with the art. Decentraland expects sizable engagement based on metrics from past events such as Metaverse Fashion Week, which saw 108,000 unique visitors, according to the foundation. The quality of metaverse events and avatars is a major discussion in the industry after feedback regarding quality in events like Metaverse Fashion Week. Mark Zuckerberg of Meta was recently met with criticism over the quality of avatars available in its new digital experiences. Casimiro said this is a top priority for the Decentraland team in developing these events:“Our team really worked hard in bringing new mechanics to Decentraland so that a lot of those art installations have an unedited interaction.” This can be seen in action through Opensea’s infinite gallery, where users can stand in an interactive hall of endless moving art. According to the team, the employment of such a mechanic in its metaverse is a first and the community will be able to use it in the repository. As engaging as digital art design can be, for new users, accessibility is still an issue. Across the industry experts highlight education as a key factor to break down barriers to entry. Casimiro told Cointelegraph that creating accessibility and educational components to digital events is critical to keep users engaged. “In the long term we need to always come out of the metaverse with actual knowledge. I am a big believer that we need to use the metaverse as an instrument of communicating knowledge and making it accessible to people.”Interactive art galleries, poetry readings and digital performances are the next frontier in metaverse engagement. In July, metaverse infrastructure company Condense released new technology to live stream IRL events into the digital world. 

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Nifty News: NFL All Day opens to the public, Boss Beauties go to Hollywood and more…

NFL fans at large will now be able to get their hands on digital keepsakes of their favorite football stars after Dapper Labs’ NFL All Day NFT finally opened to the public after a seven-month-long closed beta. On Aug. 18, The National Football League (NFL), the NFL Players Association (NFLPA), and Dapper officially launched the project and announced the first public NFT drop, a pack of four NFTs dubbed “Headliner” consisting of four different new player moments.Users will have the chance to get their hands on NFTs depicting popular players such as Tom Brady, Trevor Lawrence, Javonte Williams, and Jalen Ramsey. There will be a total of 22,500 packs on sale for $59 a pop. The NFTs come in different rarity tiers of common, rare and legendary, with just 187 packs containing a highly sought after legendary NFT. Welcome to #NFLALLDAY ‼️Own the best Moments, featuring exclusive digital video highlights from your favorite players & teams. Our first public Pack Drop is Friday! Sign up and get a limited edition NFL collectible, starring @PatrickMahomes. ➡️ https://t.co/sol88uYqUS pic.twitter.com/xJKu8SoZSC— NFL ALL DAY (@NFLALLDAY) August 18, 2022Much like Dapper’s first officially licensed NBA Top Shot project, NFL All Day offers tokenized player and team collectibles depicting various in-game video highlights known as “moments”. There are also GameFi elements added to the experience via avenues such as collector challenges to earn rewards in NFTs, game tickets, VIP experiences, Jersey’s etc. The project has been in closed beta since February, and has generated more than $37 million worth of sales to date according to data from CryptoSlam. “Last year’s soft launch brought in a surge of early adopters who began collecting video highlight NFTs of NFL plays and we plan to grow the number of users significantly with the official launch of the platform,” noted Joe Ruggiero, the senior vice president of consumer products at the NFL.NFT start up pens Hollywood deal NFT start-up Boss Beauties has penned a representation deal with major Hollywood talent agency WME. As part of the deal, WME will rep the company across the entertainment sector as it works to secure Boss Beauties intellectual licensing (IP) deals in film, Wb3, gaming, events, brand partnerships etc. The Boss Beauties project consists of 10,000 unique tokenized digital art portraits depicting female avatars with various career choices such as CEOs, pilots, doctors and astronauts. The collection reportedly sold out in 90 mins after launch in September. JUST IN! ⚡️Boss Beauties signs with world renowned @WME to push BB and Super BB out into film, TV, digital and gaming. Exclusive story on @Variety https://t.co/VmLf2ydH3O pic.twitter.com/krewii3wDB— Boss Beauties (@BossBeautiesNFT) August 17, 2022

The project has generated more than $48.3 million worth of sales to date, with a portion of the proceeds from primary and secondary sales going towards empowering women via mentorships and scholarships. CryptoPunks creators Larva Labs signed a similar deal with competing agency UTA back in September. Metaverse Art Week 2022 Decentraland, one of the biggest Metaverse platforms in the blockchain sector, is set to host the third-annual Metaverse Art Week event in its virtual world between Aug. 24 and Aug. 28. The event will see a wide array of curated NFT art being featured from big names such as Sotheby’s, OpenSea, Artnet, while there will also scheduled panel discussions, a virtual outdoor sculpture garden and a 3D interactive art wall. “The third annual Metaverse Art Week will explore how the human spirit is hardwired to elicit an emotional response when presented with art inspired by mathematical designs present in nature, and how metaverse technology is pushing the boundaries of programmatic art and redefining what an immersive experience is,” the Decentraland team wrote in an announcement shared with Cointelegraph. Related: Celebrities called out for shilling NFTs: Nifty Newsletter, Aug 10–16From Golden Globes to NFTs: Sir Anthony HopkinsRenowned 84-year-old actor Sir Anthony Hopkins has jumped aboard the NFT gravy train by announcing The Eternal Collection, a set of 10 digitally animated NFT pieces depicting Hopkins as various Jungian psychological archetypes. The various 1-of-1 NFT artwork pieces feature realistic digital renderings of Hopkins’ face as the Hero, the Rebel, the Magician, the Sage, the Ruler, the Explorer, the Lover, the Creator, the Giver, and the Jester. The auctions are set to go live on OpenSea on September 16. The Face of each art piece will also be used to create 100 profile picture NFTs for each of the 10 pieces, equating to 1,010 NFTs in total. The project is in collaboration with Web3 media company Orange Comet. The Eternal Anthony Hopkins: Orange CometOther Nifty News: The Australian Football League (AFL)’s first limited edition drop of NFTs sold out in just under 12 hours on Wednesday. The project is called AFL Mint, and follows a similar format to NBA Top Shot and NFL All Day. The first “Ripper Skipper 2022” drop consisted of 3,800 packs which generated more than $130,000 in revenue for AFL Mint. Solana-based wallet provider Phantom launched a new burn feature on Thursday which enables users to remove spam NFTs sent by scammers.

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Metaverse housing bubble bursting? Virtual land prices crash 85% amid waning interest

The metaverse sector is witnessing its very-own housing crisis moment, thanks to massive declines in the prices of its virtual lands in 2022, led by waning users’ interest and a crypto bear market.Land sales plunge 85% in 2022In particular, metaverse projects built on the Ethereum blockchain, including the Sandbox and Decentraland, have witnessed substantial declines in their valuations and other key metrics, data from WeMeta shows.For instance, the average price of lands sold across Decentraland peaked at $37,238 in February 2022. But as of Aug. 1, their costs had dropped to an average of $5,163. Similarly, the Sandbox’s average sale price dropped from circa $35,500 in January to around $2,800 in August.Average sale price of virtual lands on Ethereum metaverse projects. Source: WeMetaOverall, the average price per parcel of virtual lands across the six major Ethereum metaverse projects dropped from approximately $17,000 in January to around $2,500 in August, or a 85% decline. Declining metaverse volumesPoor land sale volumes further indicate dampening user interest in Metaverse projects.On a weekly average, the volume, which represents the amount of lands (derived in currency) traded, has dropped from its peak of $1 billion in November 2021 to approximately $157 million in August 2022.Metaverse land sale volumes. Source: WeMetaSimultaneously, the market valuations of the Metaverse tokens in circulation have dipped by more than 80%, led further by a broader retreat across the cryptocurrency sector due to unfavorable macroeconomic conditions. For instance, the market valuation of Decentraland’s MANA tokens in circulation dropped from $10 billion in November 2021 to $2 billion in August 2022. Similarly, Sandbox’s SAND’s net capitalization reached $8.4 billion to around $1.78 billion in the same period.fricking metaverse housing bubble just popped who would’ve thought https://t.co/4OZKoi5fH4— lil t the based god (@fauxzus) August 7, 2022Metaverse ETF also takes ahitMeanwhile, the Roundhill Ball Metaverse exchange-traded fund (METV) is tanking alongside blockchain-focused metaverse projects. The ETF gives investors exposure to companies that have been employing the Metaverse in their growth strategy,On the daily chart, METV has dipped by nearly 45% from its record high of $17.11 in November 2021, with the companies iits stock portfolio, including Meta (formerly known as Facebook) and Snap, reporting substantial second-quarter losses.METV daily price chart. Source: TradingViewNonetheless, corporations, venture capital funds and private equity investors pour over $120 billion into the Metaverse sector between January and May 2022, more than double the $57 billion invested in all of 2021, according to a recent McKinsey report.Related: Facebook’s metaverse will ‘misfire,’ says Vitalik ButerinDespite the decline in the metaverse market, however, McKinsey believes the space can become a $5 trillion sector by 2030, noting that e-commerce will likely realize a market impact of between $2 trillion and $2.6 trillion alone, followed by the academic virtual learning sector, which could have an impact of $180 billion to $270 billion. The views and opinions expressed here are solely those of the author and do not necessarily reflect the views of Cointelegraph.com. Every investment and trading move involves risk, you should conduct your own research when making a decision.

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Education and aesthetics: Bringing more women into the Metaverse

Interest in the Metaverse is growing rapidly and fashion brands across the globe are taking note. A new report from the technology research and advisory firm Technavio found that the Metaverse will hit a market value of $50.37 billion by 2026. Findings from Technavio further show that the Metaverse in fashion market share is expected to increase by $6.61 billion from 2021 to 2026. Given this, a number of major brands have begun participating in Web3 initiatives. For instance, Metaverse Fashion Week hosted in Decentraland this year attracted more than 70 brands, artists and designers including Tommy Hilfiger, Estée Lauder, Philipp Plein, Selfridges and Dolce & Gabbana. Luxury jewelry brand Tiffany & Co also recently stepped into the Web3 space with the sale of 250 diamond and gemstone encrusted pendants for CryptoPunk nonfungible token (NFT) holders. Understanding what women want from a Metaverse platformWhile these initiatives are notable, new findings from The Female Quotient (The FQ) and the media company EWG Unlimited show that metaverse experiences are still largely geared toward men. The report titled “What Women Want in Web 3.0” also found that 62% of women surveyed have never heard of or are unfamiliar with NFTs, while 24% of females don’t understand the Metaverse. Findings from “What Women Want in Web 3.0” reportShelley Zalis, CEO of The FQ — an equality services and advisory firm — told Cointelegraph that while there is a tremendous interest for women to become involved in Web3, the experiences offered by brands need to cater more toward what women want. She said:“We know that 85% of purchase decisions are made by women, so if brands want to get this right they need to design experiences that are relevant for women by creating the types of experiences they want to participate in. For example, from a visualization perspective many metaverse visuals are clunky and not beautiful, so this needs to be improved.” To Zalis’ point, The FQ and EWG Unlimited report found that one in four women would revisit a Metaverse platform if it contained better aesthetics. Yet, understanding visually appealing elements for women may be challenging, as the report notes that only 16% of Web3 creators currently identify as women. “The FQ wants to set the stage by encouraging more women to be on the business side of Web3 initiatives. If women can design these spaces for women then we can ensure that females will want to spend more time in the Metaverse,” Zalis explained. Echoing this, Sam Huber, founder and chief operating officer at metaverse provider LandVault, told Cointelegraph that from the perspective of metaverse builders, change starts from within. “Female developers are best placed to know what appeals to a female audience, so diversifying developer talent is key,” he said. This appears to be the case, as women-led Metaverse platforms like DressX have witnessed increased involvement of women over time. Natalia Modenova, founder of DressX, told Cointelegraph that the digital fashion platform has been promoting creativity since day one, noting that the first designers on the platform were women. Recent: Borrowing to buy Bitcoin: Is it ever worth the risk?“Female creators are dominating the DressX platform,” she said. Modenova added that DressX has launched numerous projects created and executed by women. “One of the most notable being our ‘Feminine Future’ NFT drop created by the innovative creative director, VFX artist and virtual fashion designer Katie McIntyre and multimedia artist Nina Hawkins recently named ‘the world’s leading female VFX artists’ by Time magazine,” she said. According to Mondenova, the project provided a glimpse as to how women can collaborate and create their own aesthetics within the Metaverse.Poster from the Feminine Future NFT drop. Source: DressXFrom a brand’s perspective, a spokesperson from the luxury fashion industry told Cointelegraph that aesthetics should be the number one priority when it comes to marketing in the Metaverse. “The aesthetics should be cohesive to the brand, replicating elements such as color schemes and patterns,” she said. Even with visually appealing aesthetics, she pointed out that women’s engagement in the Metaverse remains low, noting that many luxury fashion consumers still don’t understand what Web3 means. “People need to understand this space before we can engage. We also have an older clientele at our store, which won’t easily be pulled into the digital world.”Although the “What Women Want in Web 3.0” report found there to be a 15% increase in interest from women in the Metaverse month-over-month, findings indicate that only 30% of women are truly familiar with virtual worlds. In order to combat these challenges, the report emphasizes that brands must focus on accessibility and education when it comes to attracting women consumers. “Only 14% of women have access to Metaverse platforms like Decentraland or Roblox. Education will reign supreme in order to get everyone on board,” Zalis remarked. Specifically speaking, she explained that The FQ has found social media to be one of the most helpful tools for educating women on Web3. “Women require social interaction and community building. Social media is the best way for brands to engage with consumers of all ages.” Jenny Guo, co-founder of Highstreet — a retail-focused metaverse platform — further told Cointelegraph that individuals who are well-versed in Web3 often use rhetoric that is not easily understood by the mainstream. As such, she believes that traditional consumers do not typically understand how these ecosystems work, resulting in brands hesitating to enter the space. “With more education, easier access, and a brand’s willingness to experiment within the metaverse, we will see more brands, especially boutique brands, expanding their market to the Web3 world,” she said. In the meantime, Guo pointed out that Web3 initiatives being taken by brands today may still appeal mainly to male consumers. For example, Guo noted that Tiffany’s recent collaboration with CryptoPunks is a great example of how companies are leaning into female focused-labels. Yet, she remarked that most CryptoPunk holders are male. She said:“By default, Web3 is very much dominated by men, and we do not see many female-focused brands getting into the space right now. But, similar to the tech industry, more and more women creatives will join the industry with time.”Metaverse platforms must cater to women moving forward Although findings show that metaverse experiences are largely geared toward men, the tables are bound to turn as more brands become involved in the sector. Brian Trunzo, metaverse lead at Polygon Studios – the platform catering to Web3 projects built on the Polygon protocol – told Cointelegraph that the Metaverse is becoming a new hub for expanding product and service offerings. He said: “Brands can now engage with their consumers in a more direct way that doesn’t involve travel to physical locations or staff to man operations. Consumers can simply access digital hubs for their favorite brands and partake in their unique metaverse experiences or purchase what they have to offer.”According to Trunzo, this level of engagement would never be possible in the real world or within Web2 platforms, which is why it is now becoming critical for brands to migrate to Web3. Given this, Trunzo pointed out that combining representation and inclusivity with aesthetics could be the key to drawing more women into the Metaverse. “This could also allow them to partake in this ecosystem without accessibility barriers,” he said. Recent: Beyond the headlines: The real adoption of Bitcoin salariesGiven this, Zalis believes that now is the time for women to become involved with building out Metaverse platforms. “We want to make sure women are first in Web3 before it becomes an all boys club. Women need to get in early in order to write the rules of the road, not only as creators but also as business leaders.”In order to ensure this, Zalis shared that The FQ hosts a number of in-person events along with meetings in the Metaverse to help educate women on Web3 through social interaction and community building. “We connect with women in over 100 countries,” she said. Shapovalova said that DressX will be hosting a number of events and launches, partnering with renowned traditional brands to create in-house 3D fashion collections. “We are exploring the Metaverse through all the possible (and impossible) directions,” she remarked. 

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A ‘very ambitious’ $100M Metaverse R&D hub is being built in Melbourne

Thailand based metaverse startup Translucia Global Innovation has partnered with the Australian software development firm Two Bulls and set aside an initial budget of $100 million to build a Metaverse Research and Development Center (MRDC) in Melbourne.Translucia is a subsidiary of art and entertainment company T&B Media Global which in October 2021 launched its “Translucia Metaverse” project, with a first stage investment of $283 million for the virtual world.Now, T&B are partnering with Two Bulls to build the MRDC to bring the project to life with a slated soft-launch for November this year.Two Bulls Founder and CEO James Kane told Cointelegraph that T&B undertook a worldwide search for a partner that could help realize the Translucia Metaverse project“There was an understanding there would need to be significant research and development,” he said. “It’s a very ambitious project.”A series of conversations between the two organizations this year resulted in the realization that Two Bulls’ best role would be in as a hub for research and development (R&D) to help build it.“We’ve been there really early on in the conversations around the innovative elements of this metaverse project. What it’s going to look like, what the experience is going to be and what sort of technology platforms it’s going to run on.”“The center itself is really an extension of what Two Bulls already does,” added Kane.Melbourne’s skilled local workforce and an R&D tax incentive of up to 45c for every eligible $1 spent helped seal the deal. “The R&D incentives we receive is a decisive factor in T&D setting up a center like this in Australia”What they need to researchA lot of new areas will need to be explored for the project not only in terms of hardware and software, but in the system’s economics and gamification also. Part of the project will focus on improving the energy consumption of the metaverse also.The MRDC will focus on the technology, creating demonstrations to get feedback from users and creating what he calls a “GDD”, or Game Design Document.“It’s much bigger than that because we’re really designing a whole world. It has to have a functional economy, it has to be properly moderated, it has to have all of these different components that is going to make it an enjoyable place to be.”Related: Metaverse could be worth $5 trillion by 2030: McKinsey reportDespite much work to be completed before the MRDC and the metaverse opens, Kane says there’s already plenty of interest. He gave the example of Magnolia Quality Development Corporation, a large Thai property development company who have already signed on to be a “galaxy”.“Within the metaverse there will be ‘galaxies’ and some businesses have already signed on to be galaxies within that larger metaverse […] T&B are having conversations with dozens of others and there’ll be announcements around that.”Kane said a notable difference to other metaverses like Decentraland and Sandbox was that the Translucia metaverse was committed to sustainability, and has a more people friendly vision. He discussed some of the concerns about the philosophy and vision of some other unnamed metaverses, saying:“A lot of metaverses are around profiteering and opportunism, whereas in this metaverse there really is a strong central vision around putting people first before coins, putting people before profit, and putting the environmental concerns before profit.”

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Metaverse could be worth $5 trillion by 2030: McKinsey report

Global spending in the metaverse could reach $5 trillion by 2030, according to a new report from international consulting firm McKinsey & Company. Published yesterday, the 77-page report titled “Value Creation in the Metaverse” analyzed current adoption trends and drew additional insight from two global surveys; one gathered data from 3,104 consumers across 11 countries, while the other polled a range of executives from 448 companies across 15 industries in 10 different countries. McKinsey used this data to predict that the future of consumer behavior in the metaverse will most likely be divided into five primary activities: gaming, socializing, fitness, commerce and remote learning. McKinsey found that nearly 60% of all consumers surveyed prefer at least one activity in the virtual world compared to its physical alternative, and 79% of consumers that are currently active in the metaverse have already made a purchase.E-commerce will be the primary cash cow in the metaverse, with McKinsey predicting it to make up anywhere from $2 trillion to $2.6 trillion of all spending by 2030. Virtual advertising will be another major sector, with associated revenue expected to make up another $144 billion to $206 billion.Flying in the face of the current pessimism in the conventional crypto market, the report highlights that in the first five months of this year, more than $120 billion has already been invested into metaverse-related technology and infrastructure — more than double the total $57 billion invested in metaverse tech throughout the entirety of 2021. In an associated blog post, the lead authors of the report and McKinsey senior partners, Lareina Yee and Eric Hazan, gave additional comments on their research.“What’s exciting is that the metaverse, like the internet, is the next platform on which we can work, live, connect, and collaborate.”Speaking about the response from executives, Yee added, “Executives often don’t agree on very much, but our research shows they overwhelmingly agree on one thing: 95% of them believe the metaverse will have a positive impact on their industry.”The report added that 25% of all executives said they expect the metaverse to drive 15% of their organization’s total margin growth in five years and nearly a third of them believe that the metaverse can bring significant change in how their industry operates. Despite the overall enthusiasm, there was still a healthy dose of skepticism, with 31% of all executives remaining somewhat uncertain about the return on investment of metaverse experiences. Related: 71% of high net worth individuals have invested in digital assets: SurveyWhile brands should be excited about the opportunities awaiting them in the metaverse, they should also be ready to face challenges head on and do some serious planning, said Hazan. “There are urgent challenges that need to be considered. For one, there’s going to be a need to reskill part of the workforce to take advantage of, rather than compete with, the metaverse. Stakeholders will need to build a roadmap to make sure the metaverse experience is ethical, safe and inclusive.”Yee wrapped up her commentary by re-emphasizing that the metaverse is still very much a dynamic and evolving space. She said that individual creators and big brands alike need to embrace a long-term mindset if they want to be successful in the future of the metaverse.

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Yahoo launching Metaverse events for Hong Kong residents under restrictions

Yahoo has announced a series of Metaverse and NFT-related activities in Hong Kong, a day after Meta Platforms outlined its own metaverse plans for the region.Yahoo, a US-based internet media company, revealed that it will host a series of virtual events and concerts for Hong Kong residents in the Decentraland metaverse. According to Lorraine Cheung, the head of audience at Yahoo Hong Kong, the company sees the Metaverse as an attractive alternative for Hong Kong residents looking to engage in social activities while pandemic restrictions remain in force. On Thursday last week, a nation-wide mandate was introduced requiring that a negative Covid test be provided to enter all public venues such bars and restaurants. “We hope to use the Metaverse to connect people regardless of time and physical location.”Yahoo will also launch a non-fungible token (NFT) exhibition called The Abyss of Kwun Tong, which will see local artists virtually recreate the historic neighborhood of Kwun Tong which has been heavily impacted by redevelopment. Creative Producer Leung Ching-hsuan said that the goal of the NFT exhibition was to “retain humanity using technology.”On Tuesday, the social-media giant Meta put forward a strategy to work alongside local businesses and organizations such as cafes, schools and art galleries to create ‘“first-hand” Metaverse experiences for residents. Major companies are increasingly embracing the Metaverse with international consulting firm McKinsey releasing a report this week predicting that Metaverse-related spending could be worth nearly $5 trillion by 2030. Earlier this year, JPMorgan, the largest bank in the United States, made headlines by releasing a report that called Metaverse technology a “one trillion-dollar opportunity”, alongside opening their own virtual headquarters in the Decentraland metaverse. Related: 71% of high net worth individuals have invested in digital assets: SurveyDecentraland’s MANA token has rallied today, gaining a little over 14% in the last 24 hours according to data from CoinMarketCap.

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