Značka: Blockchain games

NFT games are ‘only scratching the surface' of what's possible — Animoca's Yat Siu

Animoca Brands co-founder Yat Siu believes nonfungible token (NFT) games are only scratching the surface of what’s possible and predicts completely new models of gaming will be developed as a result of digital ownership.Speaking to Cointelegraph, Siu likened the potential growth of NFT gaming to mobile phone gaming, which started out relatively niche and clunky in its formative stages before rocketing to become the most popular method of gaming across the globe. “Mobile gaming brought a form factor of a type of game that we’ve never seen before, you know, one-hand play and that kind of stuff, and innovations around how you play with AI [artificial intelligence]. Because of the fact that you have this limited form factor, it became the most popular form factor in gaming,” he said. Siu commented that while many blockchain games themselves also have a clunky experience at this stage, the whole sector is still quite new. As such, it is only a matter of time until more advanced models are created that are designed around the ideas of digital ownership, interoperability and economic utility for the user. “With NFT games, we’ve only really scratched the surface. Everyone’s very focused on ownership. […] I think it’s going to mushroom into everything and we’re going to see new kinds of game formats emerge because of the ownership that we weren’t able to do before.”In the interim period, Siu pointed to metaverse gaming platforms and massively multiplayer online games as models that fit well with NFTs, as you “can trade items and you have deep levels of economic design” that make sense. The Animoca co-founder also argued that many current users are willing to accept that the blockchain gaming experience is not necessarily smooth at this stage. He suggested that this was because they are aware of the significance of being able to own a stake in the games, as opposed to the traditional model in which people sink capital into games that they can never retrieve. “I mean, when you think of this [blockchain games], you could say it’s a UX [user experience] nightmare. But because of ownership, people put up with it not just because it’s valuable, but because it’s meaningful because this is my land, this is my car.”Asked when NFT technology will get to a point of seamlessness that even a grandmother can use it without being aware of it, Siu emphasized this would likely be through the widespread tokenization of physical things, NFT integration with commonly used services and how people interact with each other. Related: Blockchain games and metaverse projects raised $1.3B in Q3: DappRadarHe outlined that as the world continues to become more digitally focused, children will of course want digital things. “Grandma is probably going to buy a digital item for their grandchildren as a way to not just as a gift that’s relevant to them, but also as a way to interact,” he said, adding that vice versa, a grandchild could even gift their grandmother a digital illustration that they drew. “We’re going to have a digital world. These digital artifacts and art and creativity and games and utility that’s going to be mushrooming in the thousands and thousands and thousands of small medium enterprises that are going to be doing this.”

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GameFi could be the answer to unemployment for some — Aussie game studio

Australian-based Web3 game studio Ninja Syndicate’s CEO and founder believes GameFi could usher in a new era where users can earn a living wage through blockchain games.Speaking to Cointelegraph, founder John Nguyen and CEO Alex Dunmow say that traditional jobs are increasingly at risk through factors such as automation.According to the game developers, blockchain games can and are playing a vital role for people to earn a living in the digital world through play-to-earn (P2E) and move-to-earn. The process often requires significant work, but Dunmow says many mainstream triple-A games already feature “grinding for hundreds of hours,” though the assets “provide no value for the player.” In GameFi titles digital assets can come in the form of nonfungible tokens (NFTs); users can then take them to a marketplace and sell them for fiat currency or crypto, essentially earning a wage through gaming, argued Dunmow:”NFTs can give you the technical ability to take ownership of a game asset out of the control of the publisher of the game.”One of the best examples Dunmow has seen of people making a living through GameFi was a 2021 report about a community in the Philippines who turned to NFT gaming during COVID, which was now causing a shortage of workers in low-paying jobs as they could earn wages playing blockchain games instead.”I saw the whole situation as a positive, a group of people who were likely being exploited in their low paying day jobs, have found a way to earn wages in the Metaverse.” Dunmow and Nguyen say the negativity around NFTs and blockchain in gaming present a challenge, but through their games, they hope to “subtly educate people about the benefits of NFTs.” The game studio has been developing a set of blockchain games under the “Supremacy World” ecosystem, which involves building, fighting and mining resources within a fictional dystopian world where factions use giant mechs to fight for territory and power.Supremacy will eventually combine four games, a battle arena which is already out, a first-person shooter (FPS), an MMO and a real-time grand strategy (RTS) game.Through the series of four interoperable games, the executives said they are creating an ecosystem where players have “sovereign ownership” over their digital assets and can use them in whatever way they want, explaining: “What interoperable boils down to is being able to share digital assets between games.”However, Nguyen noted that this interoperability also can also extend to “other game worlds, DeFi and PFP collection.””Supremacy will give people who own an NFT, whatever it may be, in-game assets in our world,” said Nguyen, adding that they recently were given a chance to design a custom mech skin for a user based on his Bored Apes’ Yacht Club brand NFT, noting that he can now connect his “ape” and claim his custom skin based on his NFT. Although given the time and resources required, Dunmow acknowledges they won’t be able to custom design something for every user, but he says it shows what is possible. Related: Illuvium co-founder shares plans for new ‘interoperable blockchain game’ modelDunmow said that at the heart of their game, they’re still trying to build a “fun game” which he believes is vital to the industry’s survival, adding that “attracting players from outside the crypto space is crucial, especially in bear markets.” “You make a fun game that has blockchain elements and attracts mainstream players; you are now disconnected from market forces, and you’ll be able to survive any recession.”On Oct. 5, Ninja Syndicate announced a new deal with NFT minting and trading platform Immutable X allowing them to build on Immutable X’s layer-2 ecosystem, joining projects including Illuvium, Gods Unchained and GameStop. 

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Blockchain gamers surge as users attempt 'stacking crypto,' says DappRadar

User activity on blockchain gaming decentralized applications (DApps) surged in September, with a host of games posting significant increases in the number of active users. According to data from DappRadar, seven out of the top 10 games in terms of the number of “unique wallet addresses interacting with dapp’s smart contracts” increased over the past 30 days, with all of the top five games being in the green during that time frame. At the time of writing, the DApps registering growth in the period include Web3 gaming platform Gameta, and blockchain-based games Alien Worlds, Solitaire Blitz, Benji Bananas, and Splinterlands, Farmers World, and Arc8 by GAMEE. In a Sept. 27 blog post, DappRadar noted that eight of the current top 10 blockchain games are mobile-first, which could eventually “bring millions of users to the blockchain,” noting: “Dapp games like Gameta, Benji Bananas, Upland, and Trickshot Blitz let anyone with a mobile device earn crypto with little prior knowledge, investment, or risk.”“Using daily activities like hyper-casual mobile games as a hook ensures users find fun once they interact, while solid tokenomics can encourage everyday use and retention,” it added. DappRadar said one of the possible reasons for a rise in popularity of blockchain games despite the bear market, is the idea of “bleed in the bear and run in the bull.”“The idea that stacking crypto and investments in a bear market pays off in the bull is almost proven at this point.”The biggest uptick in users came from Animoca Brands’ Benji Bananas (Polygon) which saw a 2016.54% increase over the past 30 days. Notably, this game was a Web2 mobile app until March this year.  Animoca then introduced play-to-earn (P2E) elements via the Bored Ape Yacht Club affiliated Ape Coin (APE). While it is unclear what specifically saw the number of Benji Bananas users increase by so much, it did host a P2E gaming event this month that offered a series of valuable in-game NFTs to the winners. Blockchain gaming DApps activity: DappRadarOut of the top 10 games, only Axie Infinity, Trickshot Blitz, and Upland saw decreases over the past 30-days.The increase of blockchain gamers this month comes as publications such as Bloomberg note in a Sept. 28 article that the highly correlated NFT market trading “frenzy is almost dead.” It points to overall NFT trading volumes dropping 97% since January as evidence of such. As Animoca Brands co-founder Yat Siu pointed out via Twitter on Sept. 30, purely looking at the metric of NFT sales volume doesn’t necessarily paint the whole picture in NFTs or gaming. Siu highlighted that NFT prices have generally declined in accordance with the price of their paired assets such as Ether (ETH,) while many games — that don’t often grab the headlines — require NFTs that are relatively cheap. He instead emphasized that user activity and the number of people entering Web3 is where the focus should be. 6/ Judging an entire market simply by one metric is imperfect you need to take a multifaceted lens eg. @TheSandboxGame has seen record growth in users in its last season despite the market and blockchain wallets continues to rise https://t.co/brvDgCAhqh— Yat Siu (@ysiu) September 29, 2022Gods Unchained breaks 10 top NFT salesMeanwhile, NFT-based card battle game Gods Unchained has seen its NFT sales volume creep into the top 10 in NFT sales volume over the past 30 days, according to Cryptoslam. Gods Unchained has seen a 373.25% increase over the past 30 days to sit at $10.8 million at the time of writing. This marks the first time the game has seen NFT sales top $10 million since January, and after a very slow February to August period.Related: Yat Siu: Asia GameFi opportunity huge as gamers don’t hate NFTsReasons behind this could be due to discussions of a “Season 2” upgrade to improve the game and lore in the works and GameStop offering free NFT packs to Pro members this month. While an esports tournament with a $70,000 prize pool was also announced at the start of this week. Gods Unchained has also seen a significant increase in active users over the past 30 days, gaining 28.50% to sit at around 14,180 according to DappRadar. The game still has a long way to catch up to the top 10 however, as its user count places it at twenty-eighth.

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Yat Siu: Asia GameFi opportunity huge as gamers don’t hate NFTs

Animoca Brands co-founder Yat Siu thinks that GameFi has the biggest opportunity for growth in Asia, as gamers there don’t hold the same vitriol towards nonfungible tokens (NFTs) as they do in the West. Sitting down with Cointelegraph during Asia Crypto Week, Siu argued that Asia generally has more of a welcoming culture towards gaming and advancements in tech such as NFTs, digital property and Play-to-Earn (P2E). “I think that Asia has the potential to really lead in blockchain gaming, at least in the short term. And there’s a couple of reasons why I think that’s the case. Not just because, you know, there’s the most gamers in this region of the world. […] but it’s also because gamers in Asia are welcoming NFTs.” “Gaming companies in the West have to deal with consumer resistance that gaming companies in Asia do not have to,” he added. The Animoca co-founder attributed this acceptance of NFTs to a broader Asian viewpoint on capitalism, which he suggested is viewed more favorably in the region — barring China — than in the U.S., as people see it as a path out of poverty. He pointed to examples such as South Korea, which “only four decades ago” had the same size economy as North Korea but has swiftly climbed the global rankings through innovation, “creativity, legal frameworks, and property rights” despite lacking natural resources. “The consumer in Asia looks at capitalism as a net-good fight. In other words, okay, there is inequity. There’s a guy who made a lot of money, but [people] think ‘I can get there too, or I have an opportunity,’” he said. Drawing a contrast to the United States, Siu highlighted that capitalism draws a more demonized view by some people there, and rightly so as many people haven’t seen capitalism “work for them.”He argued that this type of thinking ultimately bleeds into gamers pushing back on NFTs, as people worry about being priced out of the market with expensive NFTs that are seen as a “rich man’s tool.” “When the headline news isn’t a $5 or $10 in-game NFT item, but a $300,000 Bored Ape well, then, you know it’s a little bit like saying the entire car industry is just Lamborghinis. That’s not true either. But that’s what we see. And so the rejection in the West comes from that lens.”Expanding on the Asian context, Siu also emphasized that blockchain gaming is opening up access to venture capital from Silicon valley that hasn’t really been tapped before, especially in the context of countries like the Philippines where P2E gaming guilds have become quite popular.Related: Gamers want fun, not a grind fest for tokens — Animoca subsidiaryHe again highlighted that this is due to a vibrant ecosystem that is growing in Asia as many gamers are adopting the tech while many projects are actively innovating in the space. “Now you have companies like a16z, not just ourselves investing but also Silicon Valley money moving into Vietnam and Philippines. I think that’s unheard of. So that’s kind of exciting as well. I do think Asia is pointing towards a web three blockchain gaming future. Broadly speaking,” he said.

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Bandai Namco, SEGA among gaming giants eyeing blockchain gaming

Japanese gaming giants are positioning for mainstream blockchain game adoption, and will not be swayed by the section of gamers that are against crypto and nonfungible tokens (NFTs), an exec from the Oasys blockchain project told Cointelegraph. Speaking to Cointelegraph at the 2022 Tokyo Games Show last week, Oasys Representative Director Ryo Matsubara emphasized that the project’s big-name partners such as Bandai Namco, Sega and Square Enix are not just jumping on the crypto bandwagon —there’s a long-term vision for blockchain-based Play-to-Earn (P2E) gaming: “We have a shared vision about blockchain at the executive level. They don’t [want to] change that policy. They really understand the future adoption of blockchain. They’re not thinking about, you know, just the revenue, they want to create the next future [of gaming].” Bandai Namco has developed beloved titles such as Tekken and Pac-Man, Sega’s most famous title is generally seen as Sonic the Hedgehog, while Square Enix is the developer of the widely popular Final Fantasy franchise.Questioned whether these companies are looking to integrate blockchain tech with their current gaming franchises, Matsubara suggested that they are initially looking at developing brand new blockchain games instead.He noted that as this is a completely “new model” of gaming, it needs more time to mature before these big companies will look at broader blockchain integrations with traditional games. “When the model is fixed, becomes sustainable and successful, then strong [popular] IP will be added,” he said.Looking at what needs to be improved in blockchain gaming, Matsubara noted that a “big problem” so far is that many projects are too dependent on the price of in-game tokens. As a result, there is more demand for “speculation” rather than the gameplay itself. He went on to note that there will be an “adjustment” over time as projects work to develop genuine hype for the games themselves, most likely by improving the overall gaming experience. Related: Japanese gov’t issues NFTs to reward local authorities’ workThis echoed similar sentiments to the lead community manager at Australia-based game developer and Animoca Brands subsidiary Blowfish Studios Luke Sillay, who was also at the event. During an interview with Cointelegraph, Sillay emphasized that more people want games that are actually “fun to play” rather than just a hustle to earn tokens. Oasys’ proof-of-stake blockchain is geared directly towards gaming and is tentatively set for an official mainnet launch in the remaining months of this year. Matsubara also hinted that games from its big-name partners will likely be announced next year. Looking outside Japan, major western gaming companies such as Fortnite developers Epic Games have increased exposure to blockchain gaming of late. Last week the Epic Games store listed a new free-to-play NFT game called Blankos Block Party by Mythical Games. The move follows comments from Epic Games CEO Tim Sweeney in July, in which he stated that his company “definitely” wouldn’t follow Microsoft’s Minecraft in banning NFT integrations in games.

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VC firm Konvoy launches new $150M fund, eyes blockchain-based games

Venture capital firm Konvoy Ventures is set to fork out at least $30 million to back various cryptocurrency and blockchain-based games.The American firm announced the launch of Konvoy Fund III, with $150 million in capital that it plans to invest in a variety of platforms and technologies in the global gaming sector. According to Bloomberg, up to 30% ($45 million) of the fund will be allocated to the crypto and blockchain gaming space.Konvoy is no stranger to the world of cryptocurrencies and blockchain-based games. The firm boasts an impressive portfolio of gaming companies and projects which it has funded, including the likes of Axie Infinity creators Sky Mavis, Metaverse avatar platform Ready Player Me and open-world NFT game Genopets.Related: Animoca, WeMade, Samsung Next back Web3 studio to develop open-source gamesThe firm has invested in a total of 35 companies to date through its first two funds across North America, Europe, the Middle East, Africa and South-East Asia. Interest in blockchain-based games has increased over the past year, with play-to-earn and NFT-featuring games big focal points in the industry. There has been no shortage of funding either, with Konvoy’s latest fund following a $32 million investment made by Animoca Brands, Samsung Next and WeMade into Planetarium Labs.A recent report from DappRadar also outlined continued interest in GameFi projects. The likes of A16z and Dapper Labs have pledged around $1.3B in investments in GameFi and Metaverse projects and technologies.

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How to use Minecraft to understand the Metaverse and Web3

What is the Metaverse?The Metaverse is a term coined by Neal Stephenson in his 1992 science fiction novel Snow Crash to describe a future virtual reality-based online world. Some have gone as far as pronouncing Stephenson’s novel a prediction of the future.Before you agree that it’s some mystical peek into the future and invoke the rules of time travel, let’s first investigate what the Metaverse is through the lens of something much more accessible: Minecraft. But, more on this later.Unlike the internet or even virtual reality as we know it today, the Metaverse would be a fully immersive 3D environment where people could interact with each other and with digital objects as if they were real.The Metaverse is yet to be fully existent. However, some platforms have already created experiences close to what the Metaverse will be like. Video games, for example, have already pushed the boundaries of gaming via virtual economies and in-game events.Simply put, the Metaverse is a concept of an online 3D universe that patchworks various virtual spaces. Much like a future iteration of the web, the Metaverse is coming to fruition bit by slow bit. The goal is to allow users to socialize, game and even work in these 3D spaces.It could be said that as technology evolved, the emergence of something like the Metaverse was an inevitability — a natural evolution of sorts as things ran their course.Related: Microsoft metaverse vs. Facebook metaverse: What’s the difference?What is Web3?Web3 is the third generation of the World Wide Web and refers to the vision of a decentralized web. The first iteration, or Web1, was focused on static content, while Web2 introduced dynamic content and social media features.Now, with Web3, the focus is shifting toward a more decentralized web where users are in control of their own data. Originally called the “Semantic Web” by inventor of the World Wide Web Tim Berners-Lee, Web3 is geared toward enabling websites and applications to process information more autonomously and intelligently.Through technologies like Big Data, machine learning and decentralized ledger technology (DLT), data can be processed in a smarter, more human-like way.How is Minecraft a helpful tool to understand the Metaverse?Minecraft is a game that allows players to build and explore in a 3D world. It is also one of the first games to offer a virtual economy, with players able to trade items. As such, Minecraft can be used to understand the concept of the Metaverse.By understanding how to use Minecraft, people can better understand the Metaverse and Web3. In addition, they can learn about the potential of these concepts and how they can be used in the real world.What makes Minecraft a great metaverse platform?A few key factors make Minecraft a great platform for the Metaverse. Minecraft is highly adaptable, meaning that players can create their own content and share it with others. This makes it easy to create new experiences and worlds within the game.Minecraft also has a large and active community that creates a sense of belonging, allowing players to connect with each other. Most importantly, Minecraft is constantly evolving, with new features and updates being released regularly. This makes it easy to create new experiences and worlds within the game.There are many more areas in which Minecraft has succeeded as far as metaverses are concerned. Let’s break them down below:The Minecraft metaverse is decentralized — nobody owns itThere’s a reason why Mark Zuckerberg’s desire to build the Metaverse via Facebook was met with derision by many in the crypto community.Facebook’s move gives us a peek into a metaverse largely owned by tech giants like Zuckerberg. It’s Monopoly all over again and goes against the grain of decentralization, which is essentially what the Metaverse is about.On the other hand, Minecraft is a great example of a decentralized metaverse. While Microsoft owns the game, it is still an open platform that anyone can access and play. No one company controls the game or dictates what players can do.Minecraft works well because each metaverse can have its own rules of engagement. On Minecraft, anyone can create a metaverse, as opposed to Facebook’s intent to create a monolithic version of the Metaverse. This decentralization is key to the success of the Metaverse, as it allows for a more democratic and open environment where anyone can contribute.It’s immersive even with low-fi techDespite all the hullabaloo concerning the Metaverse being an extremely high-tech version of everything we know to be true of the web today, Minecraft gives us a glimpse of what it really might be.Minecraft managed to be exceptionally immersive while using low-fi tech — no virtual reality (VR), augmented reality (AR) or holograms necessary. The hype surrounding the impending metaverse assumes that digital worlds can only be truly immersive with VR cams strapped to our heads. And, maybe wind blowing into our ears from a nano-fan for good measure so we can really feel the breeze as we walk in our digital garden.Yet, Minecraft proves that metaverses can be immersive even when accessed through plain old computer screens — no VR goggles required. In case you haven’t tried it yet, Minecraft can run even on very old equipment.Minecraft has a unique purposePeople play Minecraft for different reasons. Some want to create, some want to explore and some just want to socialize. In a way, Minecraft has become a platform for people to do all of these things and more.The game offers a unique purpose that sets it apart from other games on the market. This is one of the main reasons why Minecraft has been so successful. It’s a game that can be anything you want it to be, making it perfect for anyone who wants to explore the potential of the Metaverse.Minecraft Education, for example, allows students to experience and imagine worlds and cultures beyond their own. For example, in partnership with Microsoft, Piki Studios helped students in New Zealand learn about the Te Ao Māori culture through Minecraft.Related: Metaverse for education: How virtual reality can help schools and collegesHow do people interact within a Minecraft metaverse?Players can interact with each other through various methods such as chat, private messages and forums. In addition, players can also join servers to play together. Servers are dedicated game worlds that players can connect to.The most common way to interact within the Metaverse is to contribute within the context of the server you are on. If you’re in a server attempting to reach a huge build, you’ll have to chip in each day to meet the deadline.If you’re a part of a second life simulation server, you’ll have to play your role, whether as a warrior, miner or fighter. If you’re on a narrative-driven server with factions and such, you’ll have to roleplay and make the experience as real as possible for all players.Notable metaverse projects built on top of MinecraftThere are more than a dozen projects based on the 2011 video game, with Minecraft world seed nonfungible tokens (NFTs) selling for tens of thousands of dollars each. For example, NFT Worlds is a collection of 10,000 unique Minecraft world NFTs. Each NFT has a “world seed,” or a code capable of generating a Minecraft world. Metaverse destinations can also be hosted on a player’s own server with the help of verified builders.Uplift World is another Minecraft metaverse, a play-to-earn metaverse built on the WAX blockchain. It also uses NFTs and has a transportation railway system that’s tokenized.Enjin, on the other hand, has also been one of the early releasers of a Minecraft metaverse EnjinCraft plugin and Java SDK. This has allowed some people to build a Minecraft metaverse on the blockchain using Enjin and Ethereum, providing a peek into the future as more developers build on top of Minecraft.

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FarmVille developer Zynga set to release first NFT game this year

San Francisco-based game developer Zynga, best known for the FarmVille and CSR Racing series, has announced plans to release its first blockchain and NFT-based games this year. The billion-dollar game studio first made waves in the crypto world last year after appointing 30-year gaming industry veteran Matt Wolf as Vice President of Blockchain Gaming to lead the company’s charge into the burgeoning industry.Zynga has also announced plans to increase the current blockchain gaming team from 15 employees to anywhere up to 100 by the end of this year. The company may also soon fall under the umbrella of video-game colossus Take-Two Interactive, publisher of Grand Theft Auto which publicly announced a $12.7 billion dollar acquisition move set to close in the first quarter of 2023. Speaking on the firm’s NFT based gaming plans with Axios, Wolf said that forthcoming blockchain-based games will be brand new titles, as it “doesn’t make sense” to start adding NFTs into existing games such as FarmVille straight away. He said that players can expect the new games to look something like Mafia Wars, a now-discontinued social media game where players assumed the role of gangsters and worked to build up their crime family. Zynga has been taking more aggressive steps into the sometimes-controversial blockchain-based gaming sector than many other traditional gaming companies. Hesitancy has been the common denominator from gaming studios as cryptocurrency-related features have often provoked a backlash from angry gamers. Some players who’ve had NFTs added to their gaming experience feel that companies are just looking for new ways to squeeze money out of their customers. Wolf has made it clear that the company’s game developers will always have the option to opt in or out of any NFT plans, a lesson he seems to have learned from witnessing internal protests against the technology at fellow gaming companies: EA and Ubisoft.Despite the criticisms, Wolf sees NFTs and blockchain technology as the obvious next step in Zynga’s evolution with tokenized systems creating new and more realistic forms of value, ownership and wealth creation for gamers. “By creating an integrated experience that enables players to become owners in their gaming journey, our goal is to expand Zynga’s audience reach and drive stronger engagement and retention,” he added.Speaking to the New York Times, Wolf said that he’s acutely aware of the difficulties that NFT-based games stand to come up against: “It really is all about community… we believe in giving people the opportunity to Play-to-Earn.”Related: NFTs and play-to-earn are the future of gaming industry, says EA boss

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Fractal: 110K join Discord of Twitch founder’s new NFT gaming marketplace

Twitch co-founder Justin Kan launched a new blockchain gaming-focused NFT marketplace yesterday dubbed Fractal.Fractal’s Discord group has since amassed more than 111,000 members, despite only being announced two weeks ago. At the time of writing, it appears that the most significant sale on the platform so far was for a Baby Scoot NFT that went for 4 Solana (SOL) worth roughly $680. The Solana-based marketplace enables users to buy, trade and hold NFTs used in blockchain games. In an announcement made yesterday, the firm unveiled its first partnered blockchain games, including The Sandbox, Nyan Heroes, Caveworld and Genopets, to name a few. first of all: we are live https://t.co/y2yO4R7Ty2— fractal ❄️ (@fractalwagmi) December 30, 2021As part of the announcement, Kan labeled the 111,000 strong Fractal community as one of the “fastest-growing” in crypto and added that:”Durable digital assets through NFTs are the future of gaming. We’ve partnered with some of the most innovative gaming companies on the Solana blockchain to bring that future forward.””Players are excited about blockchain games and we’re excited about all the new experiences that will be enabled by them,” he added.In a separate blog post, Fractal also revealed that it would be airdropping 100,000 Fractal NFTs to its members, teasing that they may hold governance rights over the marketplace and in-game provide in-game benefits in the future. “Fractals will come with benefits both on the Fractal marketplace and within our community. Mysterious and powerful, their full potential is yet to be discovered. Perhaps in the future, they may grant special powers and abilities in your favorite blockchain-based games, or unlock the doors to exciting new worlds ripe for exploring,” the post reads. Fractal also hinted that it would eventually expand support to other blockchains, with Ethereum likely to be the next in line considering that The Sandbox metaverse project is built on the network. As it stands, users are currently able to connect Solana-friendly wallets such as Phantom and buy and sell any of the NFTs from Solana-based gaming projects. Related: Nifty News: Decentraland Times Square NYE party, Mutant Apes go bananasSpeaking with Cointelegraph, Wendy Huang the co-founder of Australian-based Nyan Heroes cited the strong team behind Fractal as a key reason behind the company’s decision to partner with the platform.“Fractal’s game-centric NFT marketplace has the potential to become the premier hub and aggregator for gamers and gaming communities. The strength of their founding team gives Nyan Heroes further confidence that they could grow into a Steam-like platform,” she said.

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Edward Snowden says gamers could be vulnerable to exploitation using NFTs

National Security Agency whistleblower Edward Snowden said he was concerned with how some privileged individuals or firms in the digital space might be able to use nonfungible tokens, or NFTs, in the gaming industry.Speaking with Ethereum co-founder Gavin Wood at the BlockDown DeData online conference on Friday, Snowden said though he had seen some use cases for nonfungible tokens to raise funds for causes, he is concerned with the technology “creeping into gaming.” The whistleblower described certain aspects of the metaverse as “horrible, and heinous, and tragic” for aiming at capitalizing on users’ virtual escapes. “We have people that are trying to [inject] an artificial sense of scarcity into a post-scarcity domain,” said Snowden. “I think the community should very much be trying to bend the arc of development away from injecting artificial, unnecessary scarcity entirely for the benefit of some investor class.”Edward Snowden speaking at BlockDown DeDataWood seemed to disagree with Snowden’s claims regarding NFTs in gaming, equating virtual artifacts within games to artists selling NFTs of their own music. However, Snowden countered that gamers were “not paying for a guaranteed product” but rather purchasing the “chance at something, without the promise of something,” leaving the space open to exploitation. “I don’t have any issue with game developers restricting access to their product in the same way that they already have for decades before,” said Wood. “I see NFTs as a more agile way of restricting access to their product.” Snowden’s and Wood’s comments come as gaming firms seem to be casting a wider net for adoption of digital assets and NFTs. Andrew Wilson, CEO of major video game company Electronic Arts, said in November that NFTs and play-to-earn games are the future of the industry. There seems to be interest from users as well — on Wednesday, the NFT game Guild of Guardians announced it had sold more than $5 million of its native tokens in advance of its Q1 2022 launch.Related: Bitcoin got stronger despite government crackdowns, says Edward SnowdenSpeaking from Russia where he has been in exile since 2013, Snowden has continued to give interviews and express his opinions on Bitcoin (BTC) and the crypto space. The NSA whistleblower used BTC to pay for the servers he used to leak thousands of documents to journalists before leaving the United States.

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$106M worth of metaverse land sold last week: DappRadar

Four blockchain-based metaverse projects generated more than $100 million worth of virtual land nonfungible token (NFT) sales last week, according to data from DappRadar. A Tuesday post from the decentralized application analytics firm reported that between Nov. 22 and Nov. 28, activity was “booming” on The Sandbox, Decentraland, CryptoVoxels and Somnium Space with a combined $105.8 million worth of trading volume among them from more than 6,000 traders:“Undoubtedly, Metaverse land is the next big hit in the NFT space. Outputting record sales numbers and constantly increasing NFT prices, virtual worlds are the new top commodity in the crypto space.”The Sandbox represented the lion’s share of volume for the week with $86.56 million, Decentraland accounted for $15.53 million, while CryptoVoxels and Somnium Space generated $2.68 million and $1.1 million, respectively. All four of these metaverse projects are built on the Ethereum blockchain, although projects on other chains such as Solana are beginning to gather pace, too. DappRadar noted that “the wave of attention towards virtual worlds like The Sandbox and Decentraland started with Facebook’s rebranding to Meta.”“However, this is only the tip of the iceberg that pushed the term Metaverse into the mainstream. Virtual worlds carry such enormous potential, and we’re just beginning to see the full array of use cases for metaverse land,” the blog post read. Related: NFT sales aim for a $17.7B record in 2021: Report by Cointelegraph ResearchCommenting on The Sandbox’s enormous surge in NFT land sales volume, Yat Siu, chairman and co-founder of Sandbox’s parent company, Animoca Brands, told Cointelegraph: “Facebook in their attempt to usurp the narrative of the metaverse caused a chain reaction of other companies not in Web 3.0 (such as Microsoft) to also announce their metaverse strategies and created mass interest and awareness.”Siu contrasted Meta’s approach to the more organic, user-built environment of The Sandbox.“While not everyone understands what digital property rights really mean, enough of them are interested in this now, and this has created more net awareness. The Sandbox has captured the narrative of a real metaverse — one where you can really own a piece of it, and this is also reflected somewhat in the token price,” added Siu.Out of the four projects listed, Decentraland has seen the biggest NFT land sale over the last 30 days, with a plot consisting of 116 parcels of land in the virtual world’s Fashion Street District selling for 618,000 MANA tokens ($2.7 million at current prices) on Nov. 23. On the same day, The Sandbox also sold a tokenized ultra-luxury mega-yacht for 149 Ether (ETH) worth more than $666,000 at the time of writing. Top 10 NFT sales Nov. 22–Nov. 28. Source: DappRadar

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