Autor Cointelegraph By Anupam Varshney

Are NFTs coming soon to your favorite video games?

In 1996, when the Nintendo 64 was first launched in the United States, it sold 1.6 million units (worth $200 each) in its first quarter. Its closest competitor for the holiday season was a $30 Tickle Me Elmo doll, which sold around a million units in the same window. More than 20 years later, when Nintendo’s $300 Switch sold 1.5 million units in its first week, there was a lot more competition, and not just for the holiday season.The business of gaming has changed dramatically since its early days. From basic monetization through the sale of physical and digital copies of games to in-game monetization through microtransactions, the widespread adoption of the internet has caused a pronounced shift in the gaming landscape. While the previous millennium’s video game studios depended on revenue from selling games and gaming hardware, today’s goliaths don’t expect you to buy their games at all.The business of gamingNintendo is a relatively rare example of a large gaming studio that hasn’t delved too deep into the microtransaction waters. Fortnite rakes in around $5 billion per year for Epic Games, and with numbers like that, you can bet most gaming companies are at least investigating the free-to-play model. However, this shift in consumer mindset from deep loathing to moderate acceptance for microtransactions has been a long, arduous process.Fortnite was far from the first game to introduce microtransactions, but it was one of the first mainstream examples of a live-service game that relied purely on in-game purchases. This came at a time when the concept of microtransactions invoked images of toxic loot-box economies and luck-based purchases that had games morphing into “pay-to-win” ecosystems and as consumers were growing increasingly frustrated with game publishers.Fortnite flipped the script, pushing microtransactions as a way to distinguish yourself in-game while supporting the developers on the side. They did not affect gameplay, preventing deeper pockets from dominating the games, and served as an excellent way for those with money and appreciation to show it — a sort of vanity-fuelled charity. Sound familiar?Treasure Chest from Fortnite. Source: Fortnite WikiWill it blend?Nonfungible tokens (NFTs) were bound to find their way into gaming ecosystems. From early implementations like CryptoKitties to today’s Axie Infinity, digitally owned tokens are seemingly destined to be coupled with games.Some of the biggest names in the video game industry are embracing NFTs, and it’s no real surprise. Gaming has never been more accessible than it is today, evolving from a niche consumer base to establishing global pop-culture trends. For decades, gaming collectibles have sold for obscene prices — why should their digital cousins be any different?From Ubisoft to Square Enix, what’s really intriguing the industry is figuring out the best approach. Some have simply started selling digital items as NFTs, enabling buyers to resell them to other, more eager enthusiasts. Others are attempting to adopt the play-to-earn (P2E) model used by Axie Infinity.Earlier this year, American video game retailer GameStop announced plans to partner with an Australian crypto firm to develop a $100 million fund for NFT creators, content and technology. In his New Year’s letter, Square Enix president Yosuke Matsuda indicated that the company would like to incorporate blockchain/NFTs into its future releases, but he did not mention any specifics.Recently, Ubisoft attempted to release a limited-edition collection of NFTs alongside its Ghost Recon Breakpoint game. In a perfect world, this would have been a celebratory moment — one of the world’s largest, most valued gaming mammoths had proclaimed the adoption of blockchain technology. As you might already know, this announcement didn’t quite go according to plan.Introducing Ubisoft Quartz We’re bringing the first energy efficient NFTs playable in a AAA game to Ghost Recon: Breakpoint!Try it in the beta from December 9 with three free cosmetic drops and learn more here: https://t.co/ysEoYUI4HY pic.twitter.com/owSFE2ALuS— Ubisoft (@Ubisoft) December 7, 2021Adventure capitalismAccording to a report from DappRadar, gaming-related NFTs generated revenue worth nearly $5 billion last year and represented around one-fifth of all NFT sales in 2021. Ubisoft unveiled an NFT project on Dec. 7 — a move that was met with a 96% dislike ratio on its announcement video on YouTube — and two weeks later, it had reportedly only sold 15 NFTs, collectively worth less than $1,800.“The traditional gaming industry is not going to adopt NFTs in their current state,” Wade Rosen, the CEO of legendary video game corporation Atari, told Cointelegraph. According to Rosen, though blockchain gaming will continue to evolve, there currently isn’t enough tangible utility for players to consider adoption yet.“NFTs — how they are produced, what value they provide to individual players, and communities of players that form around individual titles — will need to evolve pretty significantly before you can expect to see any widespread adoption within the [traditional gaming] industry. We do see a lot of potential for NFTs and blockchain technology within video games, but not until the definition of an NFT evolves significantly beyond where it stands now.”It’s not that gamers don’t like the idea of buying NFTs — it’s that they have been marketed as blatant cash grabs. To drive NFT sales, Ubisoft made it absurdly difficult to earn any in-game items for free. Still, some of the most prominent players from Zynga to EA Sports are keeping a close eye on blockchain and how it could impact the business of gaming — an industry worth around $80 billion.“The reaction to the topic within the industry is binary and visceral, and unfortunately, that just isn’t a good environment for exploration,” Rosen added. “We expect most of the related innovation over the next 12 to 18 months to happen within the more narrow blockchain gaming space.”American gamers, with an average age of 35, have seen the medium shift from text-based to 2D to 3D to virtual reality multiplayer, all in around two decades. During this time, the gaming industry has primarily profited from selling entertainment products that offer nothing more than a game. But as soon as you let money flow in and out of a game, you effectively turn its economy into a stock market.This has led many gamers to feel that — with NFTs and blockchain — studios and game publishers are more focused on creating markets than on engaging, unique and, most importantly, fun gaming experiences. Make games fun againThere is a middle ground for gaming NFTs, one where publishers don’t run blatant cash grabs and the tokens themselves have no impact on the financial incentives of the game. There are countless factors to consider when investigating why adoption rates have been slow, but many are convinced that cracking the case is only a matter of time.Elliot Hill, director of communications at Verasity — a blockchain-based advertising technology firm — told Cointelegraph that while NFTs are clearly innovative and useful, they lack adequate infrastructure.“With these hurdles in the rear-view mirror, it’s my view that widespread adoption of NFT technology is now much more likely by major game companies,” he said.On the surface, video game studios are like software companies: They both hire developers, designers, managers and executives, along with sales and marketing teams, to build and sell a product. However, they serve an entirely different clientele.The video game industry works some of the longest hours among software-based companies, filling a strange space between the extravagance of Hollywood and the structure of Big Tech. However, with NFTs practically tacking on optional financial services sidequests to video games, the line between work and play begins to blur.Gaming NFTs exist at an intersection between some of the most fast-paced, high-skill, high-value environments in the world: technology, finance and entertainment. Each of these sectors accommodates all kinds of market conditions and consumer behaviors, and it will take time for them to understand the intricacies of the others.Sarah Austin, co-founder of NFT and metaverse gaming launchpad QGlobe, told Cointelegraph that NFT games are in their early stages and haven’t evolved much beyond simple GameFi and P2E models.“Going from AAA games to NFT games can feel disappointing. However, if the player’s motivation is to earn rewards, then they are less concerned with the quality of gameplay.”According to research from Nielsen, consumers spent over $90 billion on microtransactions in 2021. The gaming consumer market is happy to spend money in-game, but not at the cost of the game itself. The more utility and impact an NFT has in-game, the less important the actual game becomes.“The GameFi/P2E arena is where the industry is starting — not the end state,” said Atari’s Rosen. “Personally, I am intrigued by the potential for NFTs to allow for more collaboration and interaction between games and among virtual worlds. Eventually, NFTs may become building blocks that allow players and developers to create new, shared experiences.”However, there are also cultural elements at play. While pay-to-win microtransaction economies are shunned in the West, gamers in the East seem to have adopted them wholeheartedly. Chinese game developer miHoYo’s worldwide smash hit Genshin Impact essentially runs on a luck-based loot-box economy but managed to gross over $2 billion in its first year.Genshin Impact title image. Source: GameRant.As Square Enix president Yosuke Matsuda previously stated, not everyone plays games just to have fun. Some want to contribute to the games they’re playing, and so far, traditional gaming has no incentive models that cater to these consumers.There’s certainly a large enough market to warrant the effort, but it seems gaming NFTs, in their current form, are more geared toward attracting casino gamblers than average gamers. NFTs are most certainly coming to mainstream gaming — it’s just a matter of who can figure out the right balance between the finance of gaming and the gamification of finance.

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Automakers are minting NFTs, but is there a strong use case?

Just before the turn of the 19th century, Carl Benz announced what is now widely considered as the world’s first commercial automobile. At the time, it would have been impossible to predict how this one product could spur the development of a multi-trillion-dollar industry over the course of the next century — but it did.From refueling stations and maintenance garages to tech giants like Uber, the world has created countless businesses catering specifically to the concept of car ownership. This, in turn, has led to more profound innovation within the automotive space, producing an array of services that are collectively worth much more than the automobile manufacturing industry alone.Digital ownership is taking over the web, and as the world continues to make large strides toward integrating society with technology, blockchain could be how we take value from the physical world into the metaverse. Like the Benz Patent Motor Car, blockchain-based products are creating a vast range of services that could propel the space to new heights, and with nonfungible tokens (NFT), the worlds of cars and decentralized networks are finally colliding.Automobile manufacturers are increasingly entering the NFT space, which is projected to grow to $240 billion by the end of the decade, minting unique collectible digital tokens that are sometimes bundled with car purchases. These aren’t small-name brands either, ranging from the collectibles at Arizona-based car auction house Barrett-Jackson and British automotive group MG Motors to luxury and sports car brands such as Mercedes-Benz and Lamborghini.NFTs in cars getting coffeeThis year, hundreds of thousands of users will get a taste of what the early metaverse will look like, connecting interoperable community-governed networks and propelling NFT projects to new heights. The metaverse fever has put NFT markets in the spotlight, and with car manufacturers seeing reduced sales owing to the ongoing pandemic, they’re looking to other avenues for growth.As mentioned earlier, Barrett-Jackson auctioned four NFTs last year based on cars sold to raise money for charity in March: the first 2021 Ford Mustang Mach 1 (which sold for over $500,000), a 2021 two-door Ford Bronco, a first-edition 2022 GMC Hummer EV, and a 2021 Ram 1500 TRX Launch Edition. Interestingly, the NFTs didn’t come with the cars, with the bids instead competing for the digital rights to the vehicles’ sales.Announced in April, renowned car customization and fabrication shop West Coast Customs launched its CarCoin project, offering a tiered membership program of NFT car-related art. The program, called FastLane, will also provide NFTs of experiences with A-list celebrity car enthusiasts, along with a single NFT for one lucky winner that unlocks a real cryptocurrency-themed car.In December last year, MG Motors India announced 1,111 tokens as part of its launch collection, introducing its first NFT on its own purpose-built platform, KoineArth’s NgageN. Earlier in June, sports car manufacturer McLaren announced its goal to mint virtual versions of its F1 cars as NFTs.Last month, Mercedes-Benz commissioned works from five NFT artists — Charlotte Taylor, Anthony Authié, Roger Kilimanjaro, Baugasm, and Antoni Tudisco — to produce a collection inspired by its G-Class line of vehicles. Mercedes, which has been particularly proactive in adopting the emerging technology, has also partnered with blockchain startup Circulor in an attempt to track its supply chain’s cobalt emissions.Premium Italian car brand Lamborghini is also releasing its first NFT collection that’s only accessible using a “Space Key.” These rare Space Keys are carbon-fiber composites sent by Lamborghini to the International Space Station in 2019 for research purposes and will give holders access to five limited-edition pieces of art.Car manufacturers know their audience and understand the relevance of quality pop culture specimens, which apparently include The Fast and the Furious movies. A Lykan HyperSport, used as a stunt car to fly between skyscrapers in Abu Dhabi during Furious 7, was sold along with its associated NFT on the RubiX network last May.An NFT representing the first digital Formula 1 car in the F1 Delta Time blockchain game was sold to anonymous buyer Metakovan for $110,000 or 415 Ether (ETH) at the time. “I could have bought a real car for this,” he said during an episode of the Blockchain Gaming World podcast. With the value of ETH has grown substantially since the sale in November 2020, whether the NFT was a worthwhile investment is still up for debate.Driving the trendSome believe NFT sales could become much more widespread in the automobile industry, while others remain skeptical. The fundamental argument is the same as regular NFTs: Do they actually provide any value?The GameFi sector has been pushing NFTs harder than any other blockchain-based projects, with in-game assets like rare cars emerging as a sub-trend. Proponents claim this is akin to buying a microtransaction skin in an online game but fail to mention the differing incentives. Games such as Axie Infinity have expensive barriers to entry and are played with the intention of making money — not just having a fun evening.Apollo Green, CEO and co-founder of Web3 gaming launchpad and incubator QGlobe, told Cointelegraph that automobile NFTs can act like a “pink slip” — i.e., a car safety inspection report from an authorized entity — and could be especially useful for secondary sales of vintage cars: “The utility for high-end luxury cars will evolve to enable scarcity through rarity traits attached to the NFT, reflecting the physical attributes of the car. When it comes to high-end cars, each is uniquely different, yet today, these details are not reflected in the pink slip.”According to University of Toronto finance professor Andreas Park, auto NFTs could also be used to quantify the shared interest in a self-driving car. However, Guidehouse Insights principal analyst Sam Abuelsamid claimed NFTs are the latest iteration of the greater fool theory. “You’re not actually getting anything tangible and usually will have nothing that can’t be replicated,” he said.There has been rising discourse within and outside the blockchain community about whether NFTs, at least in their current state, are actually worth buying into. Where some argue that Web3 could end the capitalist zero-sum approach to business, others point out the various flaws in current implementations, like how the most significant NFT projects tend to be incredibly centralized and cannot offer any proof of ownership outside of the token itself.Regardless, the topic at hand has yet to evolve into its final state. The blockchain industry as a whole is still relatively nascent, and NFTs, further so, are a niche sub-industry within it. The metaverse is only in the conceptual stages, and while many are quick to pin it together with Web3, it’s still too early to know how either of them will pan out.Web3 promises to make owners out of end-users, giving people control of the data they produce, as well as a means to monetize it. However, for this to become practical, businesses will need to significantly alter their models to ensure long-term sustainability. As the adoption of NFTs grows and companies continue to develop their models to accommodate them, the production of automobile NFTs will likely find itself on a rising growth trajectory in the years to come.

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